Zobrazeno 1 - 10
of 11
pro vyhledávání: '"Duy-Nguyen Ta"'
Publikováno v:
ICRA
We present a fast nonlinear approximation method for marginalizing out nodes on pose graphs for longterm simultaneous localization, mapping, and navigation. Our approximation preserves the pose graph structure to leverage the rich literature of pose
Publikováno v:
Robotics and Autonomous Systems. 62:1657-1667
We propose a solution towards the problem of autonomous flight in man-made indoor environments with a micro aerial vehicle (MAV), using a frontal camera, a downward-facing sonar, and odometry inputs. While steering an MAV towards distant features tha
Publikováno v:
ICRA
This paper studies an optimization-based approach for solving optimal estimation and optimal control problems through a unified computational formulation. The goal is to perform trajectory estimation over extended past horizons and model-predictive c
Autor:
Duy-Nguyen Ta, Frank Dellaert
Publikováno v:
IROS
We present two fast and memory-efficient approximate estimation methods, targeting obstacle avoidance applications on small robot platforms. Our methods avoid a main bottleneck of traditional filtering techniques, which creates densely correlated cli
Publikováno v:
2014 International Conference on Unmanned Aircraft Systems (ICUAS).
In this paper, we present a factor graph framework to solve both estimation and deterministic optimal control problems, and apply it to an obstacle avoidance task on Unmanned Aerial Vehicles (UAVs). We show that factor graphs allow us to consistently
Publikováno v:
SPIE Proceedings.
©Copyright 2012 Society of Photo-Optical Instrumentation Engineers. One print or electronic copy may be made for personal use only. Systematic electronic or print reproduction and distribution, duplication of any material in this paper for a fee or
Publikováno v:
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games.
In this paper, we present Art of Defense (AoD), a cooperative handheld augmented reality (AR) game. AoD is an example of what we call an AR Board Game, a class of tabletop games that combine handheld computers (such as camera phones) with physical ga
Publikováno v:
CVPR
We present an efficient algorithm for continuous image recognition and feature descriptor tracking in video which operates by reducing the search space of possible interest points inside of the scale space image pyramid. Instead of performing trackin
Publikováno v:
Proceedings of the 2009 ACM SIGGRAPH Symposium: Video Games; 8/ 4/2009, p135-142, 8p
Publikováno v:
2009 IEEE Conference on Computer Vision & Pattern Recognition; 2009, p2937-2944, 8p