Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Dustin B. Chertoff"'
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 52:1570-1573
As research into the use of games as a substitute for more expensive virtual reality trainers increases, the need for trainers to identify deficiencies in a user's basic ability with game operations becomes apparent. This work details the implementat
Publikováno v:
Presence: Teleoperators and Virtual Environments. 17:405-413
Despite ongoing research over the last 15 years, the presence construct remains somewhat limited in its ability to be applied beyond the sensory domain. In order to increase its usefulness for applied challenges (e.g., using presence theory to enhanc
Publikováno v:
Design and Development of Training Games
During a 2010 Ted conference, Ali Carr-Chellman offered this criticism of our industry: “Most of the educational games that are out there today are really flash-cards. They are glorified drill-and-practice. They don’t have the depth and rich narr
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::fab0b65209951ef325cbf721a7008d56
https://doi.org/10.1017/cbo9781107280137.007
https://doi.org/10.1017/cbo9781107280137.007
Publikováno v:
VR
We present the development and evaluation of the Virtual Experience Test (VET). The VET is a survey instrument used to measure holistic virtual environment experiences based upon the five dimensions of experiential design: sensory, cognitive, affecti
Publikováno v:
FDG
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatial interaction in console gaming, such as the Nintendo Wii, it is import
Publikováno v:
HRI
In this paper, we introduce a cognitive agent architecture that can be used in the study of Human-Robot Interaction. The Cognitive Architecture for Perception-Reaction Intelligent Computer Agents (CAPRICA) is an extensible agent library built around
Publikováno v:
3DUI
With the rise in popularity of 3D spatial interaction in console gaming, such as the Nintendo Wii, it is important to determine whether existing menuing technique findings still hold true when using a 3D pointing device such as the Wii Controller. Li