Zobrazeno 1 - 10
of 129
pro vyhledávání: '"Dota 2"'
Publikováno v:
Discover Artificial Intelligence, Vol 4, Iss 1, Pp 1-18 (2024)
Abstract The esports industry is one of the prominent business sectors in the digital era, particularly, Multiplayer Online Battle Arena (MOBA) games which gain much attention from gamers and streaming audiences. Among such games, Defense of the Anci
Externí odkaz:
https://doaj.org/article/f92f5eb08ca5415f9b4390637b33f0b3
Autor:
Ибрагимов Ильдар Фаисович, Курмаев Зуфар Фатыхович, Хисамиев Илнар Мансурович, Григорьев Артём Павлович
Publikováno v:
Физическая культура. Спорт. Туризм. Двигательная рекреация, Vol 9, Iss 2 (2024)
в статье проанализирована проблема неоднозначного влияния киберспорта на здоровье игроков. Определены риски негативных последствий к
Externí odkaz:
https://doaj.org/article/571c7ffa1fff4eaa8a7bfc577ac994e3
Autor:
Ghazali, Ezlika M., Al Halbusi, Hussam, Abdel Fattah, Fadi Abdel Muniem, Hossain Uzir, Md. Uzir, Mutum, Dilip S., Tan, Foon-Lip
Publikováno v:
Kybernetes, 2022, Vol. 52, Issue 6, pp. 1937-1961.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/K-08-2021-0678
Akademický článek
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Autor:
Charles Ringer, Sondess Missaoui, Victoria J. Hodge, Alan Pedrassoli Chitayat, Athanasios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseji Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen, James Alfred Walker
Publikováno v:
Machine Learning with Applications, Vol 12, Iss , Pp 100466- (2023)
Competitive video game playing, an activity called esports, is increasingly popular to the point that there are now many professional competitions held for a variety of games. These competitions are broadcast in a professional manner similar to tradi
Externí odkaz:
https://doaj.org/article/9b81df0288044de89e93e06db409672f
Publikováno v:
Frontiers in Psychology, Vol 13 (2022)
Teamwork is a vital aspect of human life, including a set of concrete behaviors which could be divided into various categories such as task performance, job dedication, backing up behavior, and monitoring. As an essential psychological factor could f
Externí odkaz:
https://doaj.org/article/ac105c108d3a475fa6bd74f3d223c776
Akademický článek
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Publikováno v:
Frontiers in Psychology, Vol 13 (2022)
As traditional methods such as questionnaires for measuring risk propensity are not applicable in some scenarios, a nonintrusive method that could automatically identify individuals' risk propensity could be valuable. This study utilized Defense of t
Externí odkaz:
https://doaj.org/article/e27b6d9b3ad3450b83e3a8dbe0a3441f
Autor:
Margarita A. Klimova
Publikováno v:
Вопросы ономастики, Vol 17, Iss 3, Pp 293-315 (2020)
The article discusses the use of nicknames in online games (specifically, the Dota 2 game) which constitutes a completely new field of onomastic research. The paper starts by reviewing the main onomastic issues related to nicknames: correlation with
Externí odkaz:
https://doaj.org/article/55f8ffc4b50243108fe02b0bf7d0a6af
Autor:
El-Nasr, Magy Seif, author, Dinh, Truong Huy Nguyen, author, Canossa, Alessandro, author, Drachen, Anders, author
Publikováno v:
Game Data Science, 2021, ill.
Externí odkaz:
https://doi.org/10.1093/oso/9780192897879.003.0010