Zobrazeno 1 - 10
of 161
pro vyhledávání: '"Donald S. Fussell"'
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 28:1172-1181
Scientific ray tracing now can include realistic shading and material properties, but tracing rays of various depths to conclusion through partitioned data is inefficient. For such data, many ray scheduling methods have demonstrated improved renderin
Publikováno v:
ISAV@SC
Traditional post-hoc high-fidelity scientific visualization (HSV) of numerical simulations requires multiple I/O check-pointing to inspect the simulation progress. The costs of these I/O operations are high and can grow exponentially with increasing
Autor:
Robert Cartwright, Yan Pei, Krishna V. Palem, Connor Imes, Saeid Barati, Andrew Wright, Ryuichi Sai, Henry Hoffmann, Keshav Pingali, Ferenc Bartha, Swarnendu Biswas, Arvind, Dung Nguyen, Jason E. Miller, Yao-Hsiang Yang, Sizhuo Zhang, Adam Duracz, Nikita Mishra, Donald S. Fussell
Publikováno v:
IEEE Software. 36:73-82
Our software framework, Proteus, treats adaptation as a first-class object, enabling rapid development of robust, adaptive applications. Proteus developers specify their programs' intent and adaptable components (or knobs). A control-theoretic runtim
Publikováno v:
PPoPP
This paper presents a new Single Source Shortest Path (SSSP) algorithm for GPUs. Our key advancement is an improved work scheduler, which is central to the performance of SSSP algorithms. Previous GPU solutions for SSSP use simple work schedulers tha
Publikováno v:
PACT
This paper proposes a methodology for exploiting approximate computing to reduce the time and energy requirements of Simultaneous Localization and Mapping (SLAM) algorithms, which are used in important problem domains like robotics and autonomous dri
Publikováno v:
ASPLOS
This paper extends the reach of General Purpose GPU programming by presenting a software architecture that supports efficient fine-grained synchronization over global memory. The key idea is to transform global synchronization into global communicati
Publikováno v:
ASPLOS
Approximate computing trades off accuracy of results for resources such as energy or computing time. There is a large and rapidly growing literature on approximate computing that has focused mostly on showing the benefits of approximate computing. Ho
Publikováno v:
LDAV
Figure 1:All images rendered with our speculative ray tracing technique. First three columns: a massive channel-flow turbulence DNS dataset. Last two columns: an RM fluid instability dataset and an Enzo Astrophysics AMR dataset (left and right). The
Publikováno v:
Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering.
Digital media allows artists to create a wealth of visually-interesting effects that are impossible in traditional media. This includes temporal effects, such as cinemagraph animations, and expressive fluid effects. Yet these flexible and novel media
Kalman filtering is a classic state estimation technique used in application areas such as signal processing and autonomous control of vehicles. It is now being used to solve problems in computer systems such as controlling the voltage and frequency
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ef249b00af0c06b3d35e6a3dd6fea180