Zobrazeno 1 - 10
of 70
pro vyhledávání: '"Don Brutzman"'
Autor:
Don Brutzman, Leonard Daly
In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web c
Publikováno v:
The 26th International Conference on 3D Web Technology.
Publikováno v:
Web3D
A fundamental requirement for both realistic modeling and immersive presence is spatial audio, correctly rendering the presentation of each object with aural characteristics. Auditory attributes involve perceived directions, distances, and the propag
Autor:
Jakub Flotyński, Krzysztof Walczak, Athanasios G. Malamos, Nicholas F. Polys, Don Brutzman, Leslie F. Sikos, Felix G. Hamza-Lup
The implementation of virtual and augmented reality environments on the web requires integration between 3D technologies and web technologies, which are increasingly focused on collaboration, annotation, and semantics. Thus, combining VR and AR with
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::dc8723be270b5b147308de1ac4d9145a
https://doi.org/10.4018/978-1-5225-5294-9.ch002
https://doi.org/10.4018/978-1-5225-5294-9.ch002
Autor:
Athanasios G. Malamos, Felix G. Hamza-Lup, Jakub Flotyński, Krzysztof Walczak, Leslie F. Sikos, Don Brutzman, Nicholas F. Polys
Publikováno v:
IC3D
One of the main obstacles for wide dissemination of immersive virtual and augmented reality environments on the Web is the lack of integration between 3D technologies and web technologies, which are increasingly focused on collaboration, annotation a
Publikováno v:
IEEE Journal of Oceanic Engineering. 43:427-443
Experts and practitioners have worked long and hard toward achieving functionally capable robots. While numerous areas of progress have been achieved, ethical control of unmanned systems meeting legal requirements has been elusive and problematic. Co
Autor:
Loren Peitso, Don Brutzman
Publikováno v:
Graphical Models. 111:101075
Shared worlds for distributed games, simulations, and VR/AR rely on intuitively “good-enough” depictions of shared world state currently limited by the belief that it is impossible to maintain identical shared state across a real-time distributed
Autor:
Don Brutzman, Loren Peitso
Publikováno v:
Web3D
Current shared worlds for games, simulations, AR, and VR rely on "good-enough" intuitively correct depictions of shared world state. This is inadequate to provide repeatable, verifiable results for decision-making, safety related/equipment-in-the-loo
Publikováno v:
OCEANS 2016 MTS/IEEE Monterey.
Many types of robotic vehicles are increasingly utilized in both civilian and military maritime missions. Some amount of human supervision is typically present in such operations, thereby ensuring appropriate accountability in case of mission acciden
Publikováno v:
Web3D
This paper presents a method of facial modeling that provides for realistic facial expression and the exchange of facial models between systems and between applications. In this method, the surface of a face is divided into various connected regions,