Zobrazeno 1 - 10
of 29
pro vyhledávání: '"Dominique Jaccard"'
Publikováno v:
International Journal of Serious Games, Vol 10, Iss 2 (2023)
Project management education is well suited for active learning through serious games, and a lot of research has been published on the use of serious games for project management education. Earlier reviews have focused on the content and features of
Externí odkaz:
https://doaj.org/article/4f56379c9ab740fbbb6ebe33a1ed47ff
Publikováno v:
Project Leadership and Society, Vol 3, Iss , Pp 100047- (2022)
While many studies have been published about project management serious games, most of them mainly describe characteristics and features of the games themselves. In those studies, little is found on the pedagogical implementation of serious games and
Externí odkaz:
https://doaj.org/article/7021e078eab942b89f19a4afb0200d26
Publikováno v:
International Journal of Serious Games, Vol 9, Iss 4 (2022)
Serious game development involves a multidisciplinary team of teachers and computer scientists. But the difference in computer competencies between the team members is a recurring difficulty in this collaboration. Authoring tools, which provide inter
Externí odkaz:
https://doaj.org/article/9428fd8846bd4d84aaf0f85f76adec09
Autor:
Philippe Delmas, Assunta Fiorentino, Matteo Antonini, Séverine Vuilleumier, Guy Stotzer, Aurélien Kollbrunner, Dominique Jaccard, Jarle Hulaas, Olivier Rutschmann, Josette Simon, Olivier Hugli, Charlotte Gilart de Keranflec’h, Jérome Pasquier
Publikováno v:
Pilot and Feasibility Studies, Vol 6, Iss 1, Pp 1-10 (2020)
Abstract Background The clinical decisions of emergency department triage nurses need to be of the highest accuracy. However, studies have found repeatedly that these nurses over- or underestimate the severity of patient health conditions. This has m
Externí odkaz:
https://doaj.org/article/978ecc2041024de79a54a80be36b4a32
Publikováno v:
JMIR Serious Games, Vol 9, Iss 4, p e33144 (2021)
BackgroundMultidisciplinary collaboration is essential to the successful development of serious games, albeit difficult to achieve. In a previous study, the co.LAB serious game design framework was created to support collaboration within serious game
Externí odkaz:
https://doaj.org/article/5eced4f362ea42da82ce4e9c7896e4d6
Publikováno v:
JMIR Serious Games, Vol 9, Iss 3, p e28674 (2021)
BackgroundSerious games are increasingly used at all levels of education. However, research shows that serious games do not always fulfill all the targeted pedagogical objectives. Designing efficient and engaging serious games is a difficult and mult
Externí odkaz:
https://doaj.org/article/70293d27879447dda96001e1738931de
Publikováno v:
International Journal of Serious Games, Vol 2, Iss 3 (2015)
In the last decades, Natural Language Processing (NLP) has obtained a high level of success. Interactions between NLP and Serious Games have started and some of them already include NLP techniques. The objectives of this paper are twofold: on the one
Externí odkaz:
https://doaj.org/article/47aaa6ce18a0402f84bc14d2d338baa8
Autor:
Assunta, Fiorentino, Matteo, Antonini, Séverine, Vuilleumier, Guy, Stotzer, Aurélien, Kollbrunner, Oriana, Keserue Pittet, Dominique, Jaccard, Josette, Simon, Olivier, Hugli, Jérome, Pasquier, Philippe, Delmas
Publikováno v:
In International Emergency Nursing September 2024 76
Autor:
Assunta Fiorentino, Matteo Antonini, Séverine Vuilleumier, Guy Stotzer, Aurélien Kollbrunner, Dominique Jaccard, Josette Simon, Olivier Hugli, Jérome Pasquier, Philippe Delmas
Background: Emergency room nurse triage entails complex clinical decision making under stress and time constraints. Workplace distractors, such as noise and task interruptions, have been pointed to as possible reasons for triage inaccuracy, though st
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b3df5abc44907c5dcea9cb7b2740f0b7
https://doi.org/10.21203/rs.3.rs-2915359/v1
https://doi.org/10.21203/rs.3.rs-2915359/v1
BACKGROUND Multidisciplinary collaboration is essential to the successful development of serious games, albeit difficult to achieve. In a previous study, the co.LAB serious game design framework was created to support collaboration within serious gam
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::742826f17e938116bb0fe75dc04f7968
https://doi.org/10.2196/preprints.33144
https://doi.org/10.2196/preprints.33144