Zobrazeno 1 - 10
of 23
pro vyhledávání: '"Dominik Szajerman"'
Publikováno v:
Sensors, Vol 18, Iss 10, p 3451 (2018)
Mental tasks classification is increasingly recognized as a major challenge in the field of EEG signal processing and analysis. State-of-the-art approaches face the issue of spatially unstable structure of highly noised EEG signals. To address this p
Externí odkaz:
https://doaj.org/article/4b83a859a2b04c22b37b0143b01218b0
Publikováno v:
Open Physics, Vol 18, Iss 1, Pp 864-870 (2020)
Emotions are commonly considered to be the most expressive of everyday human experiences, giving a sense of fullness and reality of life. The ability to recognize human emotions as a manifestation of higher intelligence is desirable feature. There ar
Autor:
Dominik Szajerman, Marcin Wawrzonowski
Publikováno v:
Open Physics, Vol 17, Iss 1, Pp 519-526 (2019)
Developers of video games and simulations from the day one have been trying to improve visuals of their products. The appearance of the scenes depends to a large extent on the approximation to the physical basis of light behaviour in the environments
Publikováno v:
COMPEL - The international journal for computation and mathematics in electrical and electronic engineering. 38:1204-1213
Purpose The purpose of this paper is to apply recurrent neural networks (RNNs) and more specifically long-short term memory (LSTM)-based ones for mental task classification in terms of BCI systems. The authors have introduced novel LSTM-based multich
Publikováno v:
Computational Science – ICCS 2021 ISBN: 9783030779764
ICCS (5)
ICCS (5)
This work contains a solution improvement for Smart Events, which are one of the ways to guide the behavior of NPCs in computer games. The improvement consists of three aspects: introducing the possibility of group actions by agents, i.e. cooperation
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::28e7ac000f7535c7c76133cf2ab36970
https://doi.org/10.1007/978-3-030-77977-1_13
https://doi.org/10.1007/978-3-030-77977-1_13
Publikováno v:
Computational Science – ICCS 2021 ISBN: 9783030779764
ICCS (5)
ICCS (5)
This paper presents a complete solution for procedural creation of new levels, implemented in an existing puzzle video game. It explains the development, going through an adaptation to the genre of game of the approach to puzzle generation and talkin
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::3b6847a62d319c1162ff6d963a0e73c6
https://doi.org/10.1007/978-3-030-77977-1_9
https://doi.org/10.1007/978-3-030-77977-1_9
Publikováno v:
Advances in Intelligent Systems and Computing ISBN: 9783030496654
Skeletal animation being one of the most distinct technics in real-time computer graphic is constantly evolving, since the time it was first implemented. New features, methods of synthesis and processing are being actively worked on and shipped in co
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a093298607d4224a46188b5574d9d2ab
https://doi.org/10.1007/978-3-030-49666-1_26
https://doi.org/10.1007/978-3-030-49666-1_26
Publikováno v:
FUZZ-IEEE
The paper proposes a method for classifying and fast retrieving images which uses boosting metalearning to search for the most salient image features. We use local image keypoints as image features. We construct by boosting a set fuzzy rules describi
Publikováno v:
COMPEL - The international journal for computation and mathematics in electrical and electronic engineering. 37:1870-1884
Purpose Technological innovation has made it possible to review how a film cues particular reactions on the part of the viewers. The purpose of this paper is to capture and interpret visual perception and attention by the simultaneous use of eye trac
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030504250
ICCS (5)
ICCS (5)
This work contains a solution for game metrics analysis based on a visual data stream dedicated for the player. The solution does not require interference in the programming code of the analyzed game and it is only based on image processing. It is po
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::8e725d4dd37dbc8e0ed01943c23389d0
https://doi.org/10.1007/978-3-030-50426-7_40
https://doi.org/10.1007/978-3-030-50426-7_40