Zobrazeno 1 - 10
of 41
pro vyhledávání: '"Dominic Kao"'
Publikováno v:
Frontiers in Psychology, Vol 14 (2023)
Despite the widespread interest in leveraging non-player characters (NPCs) to enhance gameplay experiences, there is a gap in understanding of how NPC spectators (i.e., those virtual characters in the scene that watch users' actions) affect players.
Externí odkaz:
https://doaj.org/article/051c3fe98c934abfaa7dc290211d13f7
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 29:2478-2488
Publikováno v:
ACM Transactions on Interactive Intelligent Systems. 13:1-36
We developed a method to synthesize game levels that accounts for the degree of collaboration required by two players to finish a given game level. We first asked a game level designer to create playable game level chunks. Then, two artificial intell
Publikováno v:
Journal of Computer Assisted Learning. 38:875-891
Publikováno v:
The Educational Review, USA. 5:418-433
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 5:1-28
Virtual reality (VR) has disrupted the gaming market and is rapidly becoming ubiquitous. Yet differences between VR and traditional mediums, such as controllers that are visible in the virtual world, enable entirely new approaches to instruction. In
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 5:1-28
Avatar identification is one of the most promising research areas in games user research. Greater identification with one's avatar has been associated with improved outcomes in the domains of health, entertainment, and education. However, existing st
Publikováno v:
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play.
Publikováno v:
FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games.
Publikováno v:
FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games.