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pro vyhledávání: '"Djaouti, Damien"'
Akademický článek
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Autor:
Djaouti, Damien, Dubois, Emmanuel, Houry-Panchetti, Minica, Jessel, Jean-Pierre, Kechiche, Marwene, Torguet, Patrice, Cabanac, Rémi, Lacassagne, Francis
Publikováno v:
In Procedia Computer Science 2012 15:307-309
Autor:
Suttie, Neil, Louchart, Sandy, Lim, Theodore, Macvean, Andrew, Westera, Wim, Brown, Damian, Djaouti, Damien
Publikováno v:
In Procedia Computer Science 2012 15:314-315
Autor:
Djaouti, Damien1 damien.djaouti@univ-montp2.fr
Publikováno v:
Ingénierie des Systèmes d'Information. 2015, Vol. 20 Issue 1, p37-62. 26p.
In this article, we describe a pedagogical experiment aimed at understanding the motivation drivers for the involvement of game design students in the development of serious game projects. This experiment was developed as a case study for the assessm
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=core_ac_uk__::13b939d1c9a0e7789b16477b874747a2
Autor:
Alvarez, Julian, Cailliez, Jean-Charles, Djaouti, Damien, Irrmann, Olivier, Rampnoux, Olivier, Sauvé, Louise
Publikováno v:
Colloque e-Formation des Adultes
Colloque e-Formation des Adultes, Université Lille1 laboratoire Trigone-CIREL, Jun 2015, Lille, France
Colloque e-Formation des Adultes, Université Lille1 laboratoire Trigone-CIREL, Jun 2015, Lille, France
International audience
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::e5a6ae20dc9b583b73895c5e5f8c1801
https://hal.archives-ouvertes.fr/hal-02534831
https://hal.archives-ouvertes.fr/hal-02534831
Autor:
Djaouti, Damien
Publikováno v:
International Journal of Game-Based Learning (IJGBL); April 2020, Vol. 10 Issue: 2 p39-53, 15p
Autor:
Suttie, Neil, Louchart, Sandy, Lim, Theo, Macvean, Andrew, Westera, Wim, Brown, Damian, Djaouti, Damien
Publikováno v:
Suttie, N, Lim, T, Louchart, S, Macvean, A, Westera, W, Brown, D & Djaouti, D 2012, Introducing the "Serious Games Mechanics": A theoretical framework to analyse relationships between "game" and "pedagogical aspects" of Serious Games . in A De Gloria & S de Freitas (eds), Procedia Computer Science . 2012 edn, vol. 15, Elsevier, pp. 314-315, the 4th International Conference on Games and Virtual Worlds for Serious Applications, Genoa, Italy, 29/10/12 . https://doi.org/10.1016/j.procs.2012.10.091
Suttie, N, Louchart, S, Lim, T, Macvean, A, Westera, W, Brown, D & Djaouti, D 2012, ' Introducing the "Serious Games Mechanics" : A theoretical framework to analyse relationships between "game" and "pedagogical aspects" of Serious Games ', the 4th International Conference on Games and Virtual Worlds for Serious Applications, Genoa, Italy, 29/10/12-31/10/12 .
ISSUE=4;TITLE=the 4th International Conference on Games and Virtual Worlds for Serious Applications
Suttie, N, Louchart, S, Lim, T, Macvean, A, Westera, W, Brown, D & Djaouti, D 2012, ' Introducing the "Serious Games Mechanics" : A theoretical framework to analyse relationships between "game" and "pedagogical aspects" of Serious Games ', the 4th International Conference on Games and Virtual Worlds for Serious Applications, Genoa, Italy, 29/10/12-31/10/12 .
ISSUE=4;TITLE=the 4th International Conference on Games and Virtual Worlds for Serious Applications
The careful balance of education and play is essential for the development of effective Serious Games. It is necessary to develop a clear understanding of game mechanics (i.e. the tools of game-play) and how these relate to relevant educational strat
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::67a16cd0db10e7c126f5949741ff19bd
Autor:
Djaouti, Damien, Alvarez, Julian, Rampnoux, Olivier, Charvillat, Vincent, Jessel, Jean-Pierre
Publikováno v:
2009 15th International Conference on Virtual Systems and Multimedia (VSMM)
2009 15th International Conference on Virtual Systems and Multimedia (VSMM), Sep 2009, Vienna, France. pp.221-226, ⟨10.1109/VSMM.2009.40⟩
2009 15th International Conference on Virtual Systems and Multimedia (VSMM), Sep 2009, Vienna, France. pp.221-226, ⟨10.1109/VSMM.2009.40⟩
International audience; The creation and development of multimedia devices destined for the general public pose many questions for designers. In this article we present two multimedia applications - a serious play and a serious game - which were part
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______177::f11e05ec6a757815d5184f3756e51a31
https://hal.archives-ouvertes.fr/hal-03578828
https://hal.archives-ouvertes.fr/hal-03578828
Publikováno v:
Proceedings of the 5th ACM SIGGRAPH Symposium: Video Games; 7/28/2010, p11-18, 8p