Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Diolatzis, Stavros"'
Despite significant advances in algorithms and hardware, global illumination continues to be a challenge in the real-time domain. Time constraints often force developers to either compromise on the quality of global illumination or disregard it altog
Externí odkaz:
http://arxiv.org/abs/2406.07906
In the wake of many new ML-inspired approaches for reconstructing and representing high-quality 3D content, recent hybrid and explicitly learned representations exhibit promising performance and quality characteristics. However, their scaling to high
Externí odkaz:
http://arxiv.org/abs/2405.20067
Publikováno v:
ACM Transactions on Graphics, volume 41 (2022)
Neural rendering algorithms introduce a fundamentally new approach for photorealistic rendering, typically by learning a neural representation of illumination on large numbers of ground truth images. When training for a given variable scene, i.e., ch
Externí odkaz:
http://arxiv.org/abs/2203.08272
Autor:
Diolatzis, Stavros1,2,3 (AUTHOR) stavros.diolatzis@inria.fr, Novak, Jan3 (AUTHOR) jnovak@nvidia.com, Rousselle, Fabrice3 (AUTHOR) frousselle@nvidia.com, Granskog, Jonathan4 (AUTHOR) jonathan.granskog@gmail.com, Aittala, Miika3 (AUTHOR) maittala@nvidia.com, Ramamoorthi, Ravi3,5 (AUTHOR) ravir@cs.ucsd.edu, Drettakis, George1,2 (AUTHOR) george.drettakis@inria.fr
Publikováno v:
Computer Graphics Forum. Sep2023, Vol. 42 Issue 6, p1-14. 14p. 12 Color Photographs, 1 Black and White Photograph, 3 Diagrams, 3 Charts.
Autor:
Diolatzis, Stavros1 (AUTHOR) stavros.diolatzis@inria.fr, Gruson, Adrien2 (AUTHOR) adrien.gruson@gmail.com, Jakob, Wenzel3 (AUTHOR) wenzel.jakob@epfl.ch, Nowrouzezahrai, Derek2 (AUTHOR) derek@cim.mcgill.ca, Drettakis, George1 (AUTHOR) George.Drettakis@inria.fr
Publikováno v:
Computer Graphics Forum. Jul2020, Vol. 39 Issue 4, p23-33. 11p. 5 Color Photographs, 2 Diagrams, 1 Chart, 2 Graphs.
Autor:
Diolatzis, Stavros
Publikováno v:
Graphics [cs.GR]. Université Côte d'Azur, 2022. English. ⟨NNT : 2022COAZ4041⟩
Creating realistic images of virtual scenes is a process that involves simulating light interactions, traditionally through path tracing and Monte Carlo methods, as light gets transmitted and reflected before reaching the virtual camera. This process
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______165::676d277254e8e7b4d60d788370b3348f
https://theses.hal.science/tel-03814937
https://theses.hal.science/tel-03814937