Zobrazeno 1 - 10
of 31
pro vyhledávání: '"Diogo de Andrade"'
Publikováno v:
IEEE Access, Vol 10, Pp 43093-43111 (2022)
In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering the designer
Externí odkaz:
https://doaj.org/article/8b24a0b7ed2843408086a502763c5e22
Publikováno v:
Entropy, Vol 22, Iss 11, p 1284 (2020)
We present a generative swarm art project that creates 3D animations by running a Particle Swarm Optimization algorithm over synthetic landscapes produced by an objective function. Different kinds of functions are explored, including mathematical exp
Externí odkaz:
https://doaj.org/article/2b1e551e3e4744dfbdaf38c3e665491a
Publikováno v:
Revista Espaço Acadêmico, Vol 24, Iss 245 (2024)
o objetivo deste texto é contribuir com os estudos sobre educação das relações étnico-raciais, a partir da análise do racismo enquanto categoria do real e elucidando sua função social, para compreender as possibilidades e limites da educaç
Externí odkaz:
https://doaj.org/article/24ef8355ea4a4787b0545aa5f17c6c05
A origem da escola pública no século XIX: contraposição ou coerência com as necessidades do capital?
Autor:
Jeferson Diogo de Andrade Garcia, Ademir Quintilio Lazarini, Aline Fabiane Barbieri, Rosangela Aparecida Mello
Publikováno v:
Revista Tempos e Espaços em Educação, Vol 10, Iss 21, Pp 177-190 (2017)
O objetivo central deste estudo foi o de investigar, de modo introdutório, a gênese da escola pública universal, gratuita, obrigatória e laica no século XIX. Abordam-se os elementos decisivos para a implantação da escola pública, levantando o
Externí odkaz:
https://doaj.org/article/214f8347d2d8449480188465ec413e24
Autor:
Diogo de Andrade, Nuno Fachada
Publikováno v:
Proceedings of the 18th International Conference on the Foundations of Digital Games.
Autor:
Nuno Fachada, Diogo de Andrade
Publikováno v:
ITiCSE
In this paper we introduce PyXYZ, a 3D wireframe software rendering framework for educational purposes. The main goal of this framework is to provide a simple-to-understand tool that students can use to build a more sophisticated engine, while learni
Publikováno v:
Software Impacts. 13:100363
In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering the designer
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::80dd5d2a2867d5e0e9682d968ac925fc