Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Dinara Moura"'
Autor:
Camila Simioni Vanzin, Caroline Paula Mescka, Bruna Donida, Desirèe Padilha Marchetti, Carlos Eduardo Jacques, Tatiane Hauschild, Jéssica Lamberty Faverzani, Marion Deon, Dinara Moura, Jenifer Saffi, Daniella de Moura Coelho, Moacir Wajner, Angela T.S. Wyse, Carmen Regla Vargas
Publikováno v:
Clinical and Biomedical Research, Vol 38, Iss 1 (2018)
Introduction: Homocysteine (Hcy) tissue accumulation occurs in a metabolic disease characterized biochemically by cystathionine β-synthase (CBS) deficiency and clinically by mental retardation, vascular problems, and skeletal abnormalities. Previous
Externí odkaz:
https://doaj.org/article/b36ae36dd098482790e2470350a1ab3d
Autor:
Dinara Moura, Magy Seif El-Nasr
Publikováno v:
Computers in Entertainment. 12:1-25
Navigation is an essential element of many high-budget games (known as AAA titles). In such products, players are expected to walk through and interact with aesthetically rich 3-D spaces. Therefore, designers should provide meaningful information to
Publikováno v:
Game Analytics ISBN: 9781447147688
Game Analytics, Maximizing the Value of Player Data
Game Analytics, Maximizing the Value of Player Data
As argued in previous chapters, developing engaging interactive new media experiences, including virtual worlds, multi-player or single-player games, involves understanding the target market. Telemetry and metrics can provide a powerful method to ena
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::4f69a0d177626d4989eac127018ce318
https://doi.org/10.1007/978-1-4471-4769-5_19
https://doi.org/10.1007/978-1-4471-4769-5_19
Publikováno v:
IGIC
With the advancements in computer graphics, moving objects and animations have been widely applied to several interactive software including productive tools and video games. Examples of moving objects in games are movement of grass, simulation of we
Publikováno v:
SIGGRAPH Game Papers
As video games become more popular, there is an urge for procedures that can support the analysis and understanding of players' behaviors within game environments. Such data would inform game and level designers of game design issues that should be f
Autor:
Dinara Moura, Magy Seif El-Nasr, Bardia Aghabeigi, Wendy Foster, Anders Drachen, Beth Aileen Lameman
Publikováno v:
Drachen, A, Lameman, B A, Seif El-Nasr, M, Foster, W, Moura, D & Aghabeigi, B 2010, User Studies : A Strategy Towards a Successful Industry-Academic Relationship . in Proceedings of Future Play ́10 . pp. 1-9 . https://doi.org/10.1145/1920778.1920798
Future Play
Future Play
Game industry-academic relationships are traditionally related to technology development and education, but more research-oriented partnerships outside of direct technology development and education are forming. With these types of partnerships come
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c3190bf203da55a78b92a47d61ce3de2
https://vbn.aau.dk/da/publications/4b3b114c-fbf6-4922-ac94-ea893859efc4
https://vbn.aau.dk/da/publications/4b3b114c-fbf6-4922-ac94-ea893859efc4
Autor:
Dinara Moura, Bernhard E. Riecke
Publikováno v:
APGV
Immersive virtual environments (IVE) are increasingly used in both fundamental research like experimental psychology and applications such as training, phobia therapy, or entertainment. Ideally, people should be able to perceive and behave in such IV