Zobrazeno 1 - 10
of 62
pro vyhledávání: '"Dimitris Gouscos"'
Autor:
Theonia Sakka, Dimitris Gouscos
Publikováno v:
International Journal of Serious Games, Vol 10, Iss 1 (2023)
This paper presents an effort for introducing children rights to preschool students transcending conventional methods. An educational intervention was designed and developed for the introduction of preschoolers to issues of survival, development, non
Externí odkaz:
https://doaj.org/article/a50e419f90ae4f71b115b8c324253ef0
Autor:
Sotiris Kirginas, Dimitris Gouscos
Publikováno v:
Journal of Digital Media & Interaction, Vol 1, Iss 2 (2018)
The concept of freedom in player interaction with digital games, the nature of the choices that make it up and the subjective assessment as to whether a game is considered free-form or structured are at the heart of the interest of this paper. Free-f
Externí odkaz:
https://doaj.org/article/c1328cb5088f4a9684b07fbe3b0a18eb
Publikováno v:
Cultural Science, Vol 8, Iss 2, Pp 63-77 (2015)
The research reported in this paper examines how two different groups, primary school children and elderly people, could close the generation gap through a digital storytelling-based interaction framework that can result in learning for the younger a
Externí odkaz:
https://doaj.org/article/7bccaef7b49e4bf0920df25da347e723
Publikováno v:
Cultural Science, Vol 8, Iss 2, Pp 106-130 (2015)
This paper introduces Milia (AppleTree), an open online platform for social interactive digital storytelling, which has been developed by the Laboratory of New Technologies in Communication, Education and the Mass Media, with the support of the Unive
Externí odkaz:
https://doaj.org/article/5604e72c599a4b82bbec43dff578959d
Autor:
Sotiris Kirginas, Dimitris Gouscos
Publikováno v:
International Journal of Serious Games, Vol 4, Iss 4 (2017)
This paper describes an experiment which aims to examine whether different versions of the same game, which differ only in terms of freedom of movement that incurs varying degrees of freeform gameplay, elicit different kinds of player experiences. Se
Externí odkaz:
https://doaj.org/article/b893126d420e4e77885d9fef5e31eb69
Autor:
Sotiris Kirginas, Dimitris Gouscos
Publikováno v:
International Journal of Serious Games, Vol 3, Iss 2 (2016)
The purposes of this study were (a) to develop a valid and reliable questionnaire using both the structural characteristics of digital games and students perceptions of the concept of freedom of choice in digital games, (b) to validate items to be us
Externí odkaz:
https://doaj.org/article/caeca6f1538c45b780991e7bf08e46d5
Autor:
Aspasia Papaloi, Dimitris Gouscos
Publikováno v:
JeDEM - eJournal of eDemocracy & Open Government, Vol 5, Iss 2 (2013)
The objective of this article is to highlight the contribution and importance of parliamentary information visualization (PIV) with a view to legislative transparency and citizen empowerment. The constant appeal for parliamentary openness regarding i
Externí odkaz:
https://doaj.org/article/88ced7f6d001493b9b5cde79934227c0
Autor:
Aspasia Papaloi, Dimitris Gouscos
Publikováno v:
JeDEM - eJournal of eDemocracy & Open Government, Vol 3, Iss 1 (2011)
In an era of citizens’ discontentment on democratic institutions, parliaments as a democratic cornerstone, are constantly striving to create alluring services taking, at the same time, into account the difficulty of achieving accessibility and tran
Externí odkaz:
https://doaj.org/article/fe076310e94b41c3a8b5419b75aefaeb
Autor:
Theonia Sakka, Dimitris Gouscos
Publikováno v:
International Journal of Serious Games. 10:53-79
This paper presents an effort for introducing children rights to preschool students transcending conventional methods. An educational intervention was designed and developed for the introduction of preschoolers to issues of survival, development, non
Publikováno v:
Conjunctions. 9:1-22
This paper reports results of completed research with primary school children which took place in Athens, Greece. Children engaged in designing the play experience of digital mini-games corresponding to episodes/missions of an entire plot. The games