Zobrazeno 1 - 10
of 269
pro vyhledávání: '"Digital gaming"'
Autor:
Mark Feng Teng
Publikováno v:
Computers & Education: X Reality, Vol 4, Iss , Pp 100060- (2024)
This paper delves into the vibrant domain of VR digital gaming through the critical lenses of metacognition and learner autonomy. It introduces an integrated framework designed to illuminate the interplay between these two pivotal concepts within the
Externí odkaz:
https://doaj.org/article/e203ac83d0aa41d8b3fd32f46b0bc37e
Publikováno v:
Telematics and Informatics Reports, Vol 12, Iss , Pp 100104- (2023)
Especially since the 2010s, we have seen rapidly increasing discussion and research on the causal and correlational relations between digital gaming and different dimensions of well-being. This quantitative study presents a starting point of a four-y
Externí odkaz:
https://doaj.org/article/50bddf96f05d45c385bb446e6af78c94
Akademický článek
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Autor:
Mikko Meriläinen, Maria Ruotsalainen
Publikováno v:
Frontiers in Psychology, Vol 14 (2023)
Whether gaming has a beneficial or detrimental effect on young people's lives is a defining feature in both the research and the public discussion of youth digital gaming. In this qualitative study, we draw from a thematic analysis of the experiences
Externí odkaz:
https://doaj.org/article/3261463a44ca458d84069252803bf926
Autor:
Mehmet Kemal Aydin, Metin Kuş
Publikováno v:
Frontiers in Psychology, Vol 14 (2023)
IntroductionWith the inevitable technological boom enforced by the COVID-19 lockdowns and online emergency remote teaching practices, the prevalence of nomophobia (NMP) and smartphone addiction (SA) among adolescents has become a pressing issue, whic
Externí odkaz:
https://doaj.org/article/4c44f73d8f5f471288448d7552ec9de7
Publikováno v:
مطالعات رسانههای نوین, Vol 8, Iss 32 (2022)
Digital games are the latest media for advertising in cyberspace and among the fastest-growing digital media for advertising. In this research, we aimed to investigate the effect of advertising on digital advertising on reminder advertising, identifi
Externí odkaz:
https://doaj.org/article/d714bcbf14d94931ae80c41123502a55
The socioeconomic and sociodemographic factors affecting digital gaming addiction among Generation Z
Autor:
Hasan Giray Ankara, Dildar Baykal
Publikováno v:
Telematics and Informatics Reports, Vol 8, Iss , Pp 100032- (2022)
This study aims to identify socioeconomic factors affecting digital gaming addiction among generation zero in Turkey. Using the data of 907 children under 18 years of age, we performed multivariate linear regressions in a hierarchical design to revea
Externí odkaz:
https://doaj.org/article/f50c940557e5402081ef5b30edab5e33
Akademický článek
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Publikováno v:
Sportif Bakış Spor ve Eğitim Bilimleri Dergisi, Vol 6, Iss 1, Pp 1-18 (2019)
In this study, it is aimed to develop a tool that can measure attitudes of university students towards digital gaming in a valid and reliable way. 368 university students studying at Gazi University Faculty of Sports Sciences in the 2018-2019 academi
Externí odkaz:
https://doaj.org/article/e35568ce8691401f811d89c4b7be44f0
Autor:
Jaćević, Milan
Publikováno v:
Replay. The Polish Journal of Game Studies. 6(1):7-26
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=993013