Zobrazeno 1 - 10
of 2 528
pro vyhledávání: '"Digital game"'
Autor:
Chang, Tsung-Sheng, Liu, Wei-Chieh
Publikováno v:
Asia Pacific Journal of Marketing and Logistics, 2024, Vol. 37, Issue 1, pp. 132-149.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/APJML-03-2024-0342
Autor:
Yap, Sheau Fen (Crystal)
Publikováno v:
Journal of Services Marketing, 2024, Vol. 38, Issue 9, pp. 1132-1150.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/JSM-05-2024-0222
Autor:
Hasan Sağlam, Nuray Turan
Publikováno v:
BMC Nursing, Vol 23, Iss 1, Pp 1-8 (2024)
Abstract Aims It was conducted to investigate digital gaming addiction among nursing students and the associated factors of such addiction. Methods The descriptive and relationship-seeking study's universe included 1665 nursing students in three univ
Externí odkaz:
https://doaj.org/article/f37af543248e46f4877f314b657b95a7
Autor:
Hsin Huang
Publikováno v:
Educational Technology & Society, Vol 27, Iss 4, Pp 487-502 (2024)
Fostering students’ problem-solving abilities and design thinking has been recognized as a crucial educational objective. In the conventional collaborative project-based learning approach, co-regulative learning (CRL) has been adopted to guide lear
Externí odkaz:
https://doaj.org/article/548ad6fc5ebe4e1c90d1917c9606629e
Autor:
Irene Di Gioia
Publikováno v:
The Journal of Classics Teaching, Vol 25, Pp 173-180 (2024)
Playing is connected at a deep level to how we learn, participate in and create culture, as it is dynamic, complex and even unpredictable just as learning is (Reinhardt, 2019). Even Plato in his Theaetetus recognises the importance of such a componen
Externí odkaz:
https://doaj.org/article/4e0d11b1e6ce4f0e8099e06f3bb0ba22
Autor:
Asli Cekmis, Mert Karakaya
Publikováno v:
Journal of Design for Resilience in Architecture and Planning, Vol 5, Iss 2, Pp 202-228 (2024)
Using games as educational tools has been a captivating subject in the academic domain. There is an increasing number of digital games designed to support architectural education. This paper introduces a serious game aimed at enhancing basic design k
Externí odkaz:
https://doaj.org/article/2c1ac390df964474beabe53060adf7dc
Publikováno v:
STEM Education, Vol 4, Iss 3, Pp 282-298 (2024)
This research aims to propose a pedagogical model that structures the implementation of digital game-based learning (DGBL) in science classes. Design-based research guided the design, development, implementation, and redesign processes of the prototy
Externí odkaz:
https://doaj.org/article/a9143184ac6e47b081806441d7616bbb
Autor:
Alev Ustundag, Vildan Caymaz
Publikováno v:
Journal of Research & Health, Vol 14, Iss 4, Pp 395-404 (2024)
Background: Adolescence is one of the most important developmental processes in one’s life, and the habits gained during this period are likely to continue throughout life. This study determines whether there is a relationship between the digital g
Externí odkaz:
https://doaj.org/article/816f299c2e284c9f965fbff89795e08b
Autor:
Fatih Pala
Publikováno v:
Innoeduca, Vol 10, Iss 2 (2024)
The purpose of this research is to investigate the impact of digital games on students' academic achievement and creative thinking in teaching historical subjects in social studies classes. The data for the research were collected using a mixed-metho
Externí odkaz:
https://doaj.org/article/fb0c1ef219174f4c990f9c5080f90bcd
Publikováno v:
Innoeduca, Vol 10, Iss 2 (2024)
Enhancing learning outcomes in Science, Technology, Engineering, and Mathematics (STEM) subjects for primary school students remains a challenge. This meta-analysis, guided by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PR
Externí odkaz:
https://doaj.org/article/bf975677abbe4af79dd11dc69caa01a9