Zobrazeno 1 - 10
of 33
pro vyhledávání: '"Digital educational game"'
Autor:
Ruhşen Aldemir Engin
Publikováno v:
Journal of Pedagogical Sociology and Psychology, Vol 5, Iss 3, Pp 195-208 (2023)
Today, there is an increasing interest in digital games. However, using digital games in education has also come to the agenda. Supporting a problematic and tedious course such as mathematics, which is considered difficult and tedious, with games con
Externí odkaz:
https://doaj.org/article/89ca9ce364934a38b1e421d18954a73d
Publikováno v:
Acta Medica Iranica, Vol 60, Iss 8 (2022)
This systematic review investigates various evaluation tools for digital educational games and answers the question of which evaluation tools could be used to evaluate digital educational games. A systematic review of studies, by searching for relate
Externí odkaz:
https://doaj.org/article/467222fda38c402ba0eb46fb80968704
Autor:
Hasan Hüseyin AYGÜL, Gamze GÜRBÜZ
Publikováno v:
Eğitimde Nitel Araştırmalar Dergisi, Iss 25 (2021)
Digital educational games with religious themes designed for children are examined in this study. Some of these digital games have educational content which can help in the learning of religious knowledge through the game experience and turning it in
Externí odkaz:
https://doaj.org/article/e6fa0cd3f563446aa8954d1cf7771791
Publikováno v:
Educação e Pesquisa, Volume: 49, Article number: e257018, Published: 10 JUL 2023
Resumo As tecnologias digitais estão enraizadas em todos os campos da atividade humana, e, da mesma forma, a educação não está desvinculada de tais influências. Entretanto, essas tecnologias não devem ser postas sem uma atenção ao planejamen
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______608::131c085e95e40eadab72c4747fa44077
http://www.scielo.br/scielo.php?script=sci_arttext&pid=S1517-97022023000100666&lng=en&tlng=en
http://www.scielo.br/scielo.php?script=sci_arttext&pid=S1517-97022023000100666&lng=en&tlng=en
Autor:
Aline Nardo, Matthew Gaydos
Publikováno v:
Nardo, A & Gaydos, M 2021, ' ‘Wicked problems’ as catalysts for learning in educational ethics games ', Ethics and Education, vol. 16, no. 4, pp. 492-509 . https://doi.org/10.1080/17449642.2021.1979283
In this paper we discuss the potential of digital games to create meaningful educational experiences that contribute to the learning of ethics in higher education (HE) Science, Technology, Engineering and Mathematics (STEM) degrees. We describe the d
Akademický článek
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Autor:
KELLECİ, Ozge, KULAKSIZ, Taibe
Publikováno v:
Issue: 52 1-30
Pamukkale Üniversitesi Eğitim Fakültesi Dergisi
Pamukkale Üniversitesi Eğitim Fakültesi Dergisi
In this research, it is aimed to develop valid and reliable Digital Educational Game Development Self-Efficacy Scale (DEGDSS). In this context, the item pool was formed in line with the related literature. After that, the content validity ratio calcu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::7349a211430ba1333639c4655cea9a01
https://hdl.handle.net/20.500.11782/2508
https://hdl.handle.net/20.500.11782/2508
Autor:
Horuz, Onur Rahman
Bu çalışmada 6. sınıf matematik dersinde kullanılan dijital eğitsel oyunların Rasch ölçme modeli ile değerlendirilmesi amaçlanmaktadır. Çalışmada, Rasch ölçme modeli yardımıyla; dijital eğitsel oyunların kalibrasyon haritası, p
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3678::3e7a4f2fc0cd4c96a8e1787ad8d10a31
http://hdl.handle.net/11772/16008
http://hdl.handle.net/11772/16008
Akademický článek
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Publikováno v:
International Journal of Electrical and Computer Engineering (IJECE). 12:5393
The purpose of this study is to create a digital educational game that promotes algorithmic thinking for elementary school students. However, the processes of game development differ from traditional software development which cannot guarantee its ef