Zobrazeno 1 - 10
of 3 858
pro vyhledávání: '"Digital Games"'
Autor:
Lopes, Tatiane Neves, Araujo, Renata Mendes de, Classe, Tadeu Moreira de, Sant'Anna, Flávio dos Santos
Publikováno v:
Business Process Management Journal, 2024, Vol. 30, Issue 5, pp. 1446-1471.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/BPMJ-02-2024-0117
Publikováno v:
Innovation & Management Review, 2024, Vol. 21, Issue 2, pp. 78-93.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/INMR-07-2021-0141
Autor:
Eduardo Luersen
Publikováno v:
Syn-Thèses, Vol 0, Iss 15, Pp 114-127 (2024)
The article approaches the relationship between design, memory and technoculture through a conceptual discussion of audiovisual culture and the techno-aesthetic expressions of sound design in digital games. Hence, instead of describing it for its tec
Externí odkaz:
https://doaj.org/article/37fb540b98be42b0884a180635b274de
Publikováno v:
STEM Education, Vol 4, Iss 3, Pp 282-298 (2024)
This research aims to propose a pedagogical model that structures the implementation of digital game-based learning (DGBL) in science classes. Design-based research guided the design, development, implementation, and redesign processes of the prototy
Externí odkaz:
https://doaj.org/article/a9143184ac6e47b081806441d7616bbb
Publikováno v:
Área Abierta, Vol 24, Iss 3 (2024)
Cultural tourism is an essential sector for ensuring the preservation of cultural heritage. Although there is a stigma that learning about culture is bland experience, the growth of digital games in this context proves the opposite. Digital games can
Externí odkaz:
https://doaj.org/article/2afd4c8594674d5e9865272a5a3765d2
Publikováno v:
Theory and Practice of Second Language Acquisition (2024)
The digital gaming industry is experiencing rapid growth and presents significant potential for implementation in educational contexts. Despite a significant body of literature on Digital Game-Based Language Learning (DGBL), the focus has primarily b
Externí odkaz:
https://doaj.org/article/9c261ad7ecbf4873b21a9b9b0dfcded3
Publikováno v:
Journal on Interactive Systems, Vol 15, Iss 1 (2024)
The discussion of grief and loss is often avoided, particularly when it comes to conversations involving children. The COVID-19 pandemic has tragically resulted in the loss of relatives and friends for thousands of children, bringing this topic to th
Externí odkaz:
https://doaj.org/article/53d168a678344c17a18c013b61d106a6
Autor:
劉智淇 Chih-Chi Liu, 王雅鈴 Ya-Ling Wang
Publikováno v:
Journal of Research in Education Sciences, Vol 69, Iss 1, Pp 131-164 (2024)
青銀世代對數位遊戲的使用動機具差異性,而數位遊戲的開發或設計往往無法為所有年齡層量身定做,例如長者對於規則太複雜、時間太緊湊的遊戲設計有負面的認知,但年輕人反而追求遊
Externí odkaz:
https://doaj.org/article/0772f0b495734ae38a5810e1e51077d8
Autor:
Siti Khadijah Anis, Alias Masek
Publikováno v:
Indonesian Journal of Educational Research and Technology, Vol 4, Iss 1, Pp 49-62 (2024)
Non-digital games are tools that can help children build and improve problem-solving skills. Children need to solve problems using analogies from one situation to another, following the correct steps. To improve these skills, teachers play a role in
Externí odkaz:
https://doaj.org/article/c94e9abe39464565a073977fe8fb2653