Zobrazeno 1 - 10
of 26
pro vyhledávání: '"Digdem Sezen"'
Autor:
Digdem Sezen
Publikováno v:
Interactions: Studies in Communication & Culture. 11:103-107
In the last decade following the technological and commercial advances in digital image production and in artificial intelligence, human vision-centred understanding of visuality has changed profoundly. Machine vision technologies (MVTs) are used acr
Autor:
Tonguc Ibrahim Sezen, Digdem Sezen
Publikováno v:
Interactive Storytelling ISBN: 9783030922993
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::15ff3e65901899b93743723b03093449
https://doi.org/10.1007/978-3-030-92300-6_52
https://doi.org/10.1007/978-3-030-92300-6_52
Publikováno v:
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783030401795
Employing game design elements to create an environment for struggling readers to read accurately, with proper speed and right expression might inspire them to continue practising and help their teachers incorporate engaging tools in their instructio
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::571e97e4d1ac73b743eb37afd199544d
https://doi.org/10.1007/978-3-030-40180-1_1
https://doi.org/10.1007/978-3-030-40180-1_1
Autor:
Digdem Sezen
Publikováno v:
Female Agencies and Subjectivities in Film and Television ISBN: 9783030560997
Machine vision algorithms play a significant role in managing the traffic of images and influencing the opinions and behavior of people in everyday life by ranking, filtering, predicting, deciding, censoring, recognizing and generating images. The to
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::11c057f968bb579535babdf1402babed
https://doi.org/10.1007/978-3-030-56100-0_15
https://doi.org/10.1007/978-3-030-56100-0_15
This volume provides an overview of the landscape of mediated female agencies and subjectivities in the last decade. In three sections, the book covers the films of women directors, television shows featuring women in lead roles, and the representati
Autor:
Digdem Sezen, Mads Haahr, Teun Dubbelman, Hartmut Koenitz, Christian Roth, Noam Knoller, Tonguc Ibrahim Sezen
Publikováno v:
Interactive Storytelling ISBN: 9783030040277
ICIDS
ICIDS
Paper prototyping plays an important role in the creation of interactive digital narratives (IDN). A structured prototyping approach can help improve the process of making IDNs. In particular, pre-made, specialized card designs can speed up the proce
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::63200f63fea72101ae8d5948325ae4c1
https://doi.org/10.1007/978-3-030-04028-4_65
https://doi.org/10.1007/978-3-030-04028-4_65
Autor:
Tonguc Ibrahim Sezen, Ido Iurgel, Nicolas Fischöder, René Bakker, Digdem Sezen, Koen van Turnhout
Publikováno v:
Interactive Storytelling ISBN: 9783030040277
ICIDS
ICIDS
In 2020 the RheijnLand.Xperiences project will connect 8 museums along the Dutch-German border by a network using a story-driven application for mobile devices for an audience between the ages of 14 and 22. While the project foresees the design of in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::d29a9f467946abb8793e18ece88c7681
https://doi.org/10.1007/978-3-030-04028-4_73
https://doi.org/10.1007/978-3-030-04028-4_73
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes huma
Autor:
Digdem Sezen, Tonguc Ibrahim Sezen
Publikováno v:
Gamer Psychology and Behavior ISBN: 9783319299037
This chapter is about the design, development, and perception of videogames produced during Gezi Park Protests in 2013 as a form of civic participation. The chapter first outlines the production history of these games which came to a sudden end due t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::05daf18cc4ac62f37d7e31fdc3a60ffe
https://doi.org/10.1007/978-3-319-29904-4_5
https://doi.org/10.1007/978-3-319-29904-4_5
Autor:
Digdem Sezen
This chapter focuses on examples of videogame poetry with possible narrative aspects and examines how poetry, gaming and narrative combined into one coherent system. It discusses examples of videogame: Passage, Today I Die, and Fatale, which people t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::802d37b5d85ddd53f60459f754b2b2ff
https://doi.org/10.4324/9781315769189-18
https://doi.org/10.4324/9781315769189-18