Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Diane Dewez"'
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics, 2022, pp.1-11. ⟨10.1109/tvcg.2022.3150501⟩
IEEE Transactions on Visualization and Computer Graphics, 2022, pp.1-11. ⟨10.1109/tvcg.2022.3150501⟩
International audience; In virtual reality, several manipulation techniques distort users’ motions, for example to reach remote objects or increase precision. These techniques can become problematic when used with avatars, as they create a mismatch
Publikováno v:
CHI 2021-Conference on Human Factors in Computing Systems
CHI 2021-Conference on Human Factors in Computing Systems, May 2021, Yokohama, Japan. pp.1-14, ⟨10.1145/3411764.3445379⟩
CHI
CHI 2021-Conference on Human Factors in Computing Systems, May 2021, Yokohama, Japan. pp.1-14, ⟨10.1145/3411764.3445379⟩
CHI
International audience; Avatars, the users' virtual representations, are becoming ubiquitous in virtual reality applications. In this context, the avatar becomes the medium which enables users to manipulate objects in the virtual environment. It also
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0f4024696ea96b574a4b2bfe42a780a0
https://inria.hal.science/hal-03468547
https://inria.hal.science/hal-03468547
Autor:
Guillaume Vailland, Diane Dewez, Thomas Rinnert, Ferran Argelaguet, Flavien Lécuyer, Victor Mercado, Gwendal Fouche, Rebecca Fribourg, Tiffany Luong, Adrien Reuzeau, Alexandre Audinot, Thomas Howard
Publikováno v:
VRW 2020-IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops
VRW 2020-IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, Mar 2020, Atlanta, United States. pp.521-522, ⟨10.1109/VRW50115.2020.00112⟩
VR Workshops
VRW 2020-IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, Mar 2020, Atlanta, United States. pp.521-522, ⟨10.1109/VRW50115.2020.00112⟩
VR Workshops
International audience; In the context of the IEEE VR 2020 3DUI Contest entitled “Embodiment for the Difference”, this paper presents a VR application to highlight the challenges that people with physical disabilities face on their daily life. Tw
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0351d226f0a1e71277173b809e409e97
https://inria.hal.science/hal-03066625/document
https://inria.hal.science/hal-03066625/document
Publikováno v:
IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020, Arrecife, Brazil. pp.1-10
ISMAR
IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020, Arrecife, Brazil. pp.1-10
ISMAR
International audience; Virtual embodiment and navigation are two topics widely studied in the virtual reality community. Despite the potential inter-relation between embodiment and locomotion, studies on virtual navigation rarely supply users with a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::cde5353212af2f11ac591a53d45168a4
https://hal.science/hal-03008902/document
https://hal.science/hal-03008902/document
Autor:
Rebecca Fribourg, Mel Slater, Anatole Lécuyer, Ferran Argelaguet, Diane Dewez, Daniel Mestre, Ludovic Hoyet
Publikováno v:
ISMAR
ISMAR 2019-18th IEEE International Symposium on Mixed and Augmented Reality
ISMAR 2019-18th IEEE International Symposium on Mixed and Augmented Reality, Oct 2019, Beijin, China. pp.1-12
HAL
ISMAR 2019-18th IEEE International Symposium on Mixed and Augmented Reality
ISMAR 2019-18th IEEE International Symposium on Mixed and Augmented Reality, Oct 2019, Beijin, China. pp.1-12
HAL
With the increasing use of avatars (i.e. the virtual representation of the user in a virtual environment) in virtual reality, it is important to identify the factors eliciting the sense of embodiment or the factors that can disrupt this feeling. This