Zobrazeno 1 - 10
of 45
pro vyhledávání: '"Diane Carr"'
Autor:
Adam Paberzs, Patricia Piechowski, Debra Warrick, Carolyn Grawi, Celeste Choate, Glenda Sneed, Diane Carr, Kanchan Lota, Kent Key, Valerie Alexander, Pratik Ghosh, Carolyn Sampselle
Publikováno v:
Clinical and Translational Science, Vol 7, Iss 2, Pp 156-163 (2014)
Abstract In 2007, the Michigan Institute for Clinical and Health Research (MICHR) at the University of Michigan received a Clinical and Translational Science Award (CTSA). Within MICHR, the Community Engagement (CE) program supports partnership effor
Externí odkaz:
https://doaj.org/article/b589029d4763444e9996d981eee182b4
Autor:
Jorge Delva, Adam Paberzs, Patricia Piechowski, Karen Calhoun, Diane Carr, Meghan Spiroff, Ayse Buyuktur, Kevin Weatherwax
Publikováno v:
Journal of Clinical and Translational Science, Vol 1, Pp 54-54 (2017)
OBJECTIVES/SPECIFIC AIMS: To describe how Michigan Institute for Clinical & Health Research (MICHR) has engaged communities in its leadership and governance structure. This presentation will describe these practices, how they are being evaluated, and
Externí odkaz:
https://doaj.org/article/3e6ef26c55994b18afa5fd4dcc41bcd2
Autor:
Diane Carr, Martin Oliver
Publikováno v:
Eludamos, Vol 3, Iss 1 (2009)
In this paper learning and competence in the MMORPG World of Warcraft are explored. In order to facilitate movement between in-game and the real-world contexts of play, data was collected from couples who play the game together while sharing real spa
Externí odkaz:
https://doaj.org/article/91431baa27f1465b899546b26753faa3
Autor:
Diane Carr
Publikováno v:
Gaming Disability ISBN: 9780367357153
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::359daa5a05894aa493ea1b9cca4d2095
https://doi.org/10.4324/9780367357153-9
https://doi.org/10.4324/9780367357153-9
Autor:
Diane Carr
Publikováno v:
Journal of Literary & Cultural Disability Studies. 14:421-436
As a science fiction game, Deus Ex: Mankind Divided offers what Csicsery-Ronay Jr. describes as “an image of science” and in this case, it’s an image of science that has particular implications for disability (111, emphasis in the original). In
Autor:
Diane Carr
Publikováno v:
Games and Culture. 14:707-723
This article is about textual analysis, methodology, and representations (of bodies, identities and social groups) in digital games. The issues under consideration include textual analysis as procedure, the role of fragmentation in textual analysis,
Autor:
Matthew Zhou, William Mallet, Romas Kudirka, Han K Kim, Justin Monnier, Chi-Ling Fu, Jennifer E Melrose, Hung Dao, Paul D Ponath, Katelynn A McEachin, David T Omstead, Cindy Kreder, Stefan Chun, Ying Yueh Lee, Rachel Grgich, Tracey J Lin, Joshua A Walker, Karla A Henning, Shelley E Ackerman, Diane Carrera, Steven J Chapin, Dowdy Jackson, Changshou Gao, Michael N Alonso
Publikováno v:
Journal for ImmunoTherapy of Cancer, Vol 11, Iss Suppl 2 (2023)
Externí odkaz:
https://doaj.org/article/30e7900b97ae4dd8a324a8032d05c871
Autor:
Diane Carr, Adam Paberzs, Valerie Alexander, Celeste Choate, Carolyn Grawi, Patricia Piechowski, Debra Warrick, Carolyn M. Sampselle, Pratik Ghosh, Kent Key, Kanchan Lota, Glenda Sneed
Publikováno v:
Clinical and Translational Science, Vol 7, Iss 2, Pp 156-163 (2014)
In 2007, the Michigan Institute for Clinical and Health Research (MICHR) at the University of Michigan received a Clinical and Translational Science Award (CTSA). Within MICHR, the Community Engagement (CE) program supports partnership efforts betwee
Autor:
Diane Carr, Martin Oliver
Publikováno v:
British Journal of Educational Technology. 40:444-457
Although there is interest in the educational potential of online multiplayer games and virtual worlds, there is still little evidence to explain specifically whatandhowpeoplelearnfromtheseenvironments.Thispaperaddressesthis issue by exploring the ex
Autor:
Diane Carr
Publikováno v:
Simulation & Gaming. 36:464-482
In this article, the author explores computer gaming preferences of girls through observations of a games club at an all-girl state school in the United Kingdom. The author argues that gaming tastes are alterable and site specific. Gaming preferences