Zobrazeno 1 - 10
of 3 850
pro vyhledávání: '"Design-based Research"'
Autor:
Ayşe Ülkü Kan, Erhan Özmen
Publikováno v:
Educational Academic Research, Iss 55, Pp 57-70 (2024)
The aim of this study is to present an adaptive gamification design in online education using the D6 gamification model and to guide researchers and gamification designers in the decision mechanisms that can be used in the gamification process of onl
Externí odkaz:
https://doaj.org/article/948d6a79b7834eb9a56b216f65bbc9ed
Autor:
Tuva Bjørkvold
Publikováno v:
Uniped, Vol 47, Iss 4, Pp 268-282 (2024)
Grunnskolelærerutdanningen er blitt femårig, med et krav om en masteroppgave som skal være både profesjonsrettet, praksisorientert og forskningsbasert. Man kan møte denne utfordringen for eksempel ved å utvide forståelsen av hva en masteroppga
Externí odkaz:
https://doaj.org/article/1b73cc97e5ee4996bf55fe9491cb8a4b
Publikováno v:
Journal of Work-Applied Management, 2024, Vol. 16, Issue 2, pp. 235-252.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/JWAM-10-2023-0101
Autor:
Peramunugamage, Anuradha, Ratnayake, Uditha W., Karunanayaka, Shironica P., Jayawardena, Chulantha L.
Publikováno v:
Asian Association of Open Universities Journal, 2024, Vol. 19, Issue 1, pp. 37-54.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/AAOUJ-06-2023-0079
Publikováno v:
Educational Technology & Society, Vol 27, Iss 4, Pp 352-374 (2024)
Artificial intelligence (AI) has seen rapid advancements, establishing itself as a robust tool for fostering accessible teaching and learning environments. Nevertheless, the efficacy of these intelligent learning settings in bolstering the engagement
Externí odkaz:
https://doaj.org/article/74f6d17facd149638b6ff53f636dfc21
Autor:
Songhee Han, Min Liu
Publikováno v:
Educational Technology & Society, Vol 27, Iss 4, Pp 339-351 (2024)
This paper describes our equity-driven development of a chatbot curriculum for a journalism professional development center’s massive open online courses (MOOCs). A curriculum refers to entire student experiences that occur during the whole learnin
Externí odkaz:
https://doaj.org/article/e317be4b67c24aa2b1a92258da0e57ad
Autor:
Mehmet Donmez, Kursat Cagiltay
Publikováno v:
Educational Technology & Society, Vol 27, Iss 4, Pp 406-416 (2024)
This study investigated the design processes for developing eye training materials for children with low vision (CLV) using computer game applications based on eye movement tracking to enhance their vision skills. The primary aim was to create intera
Externí odkaz:
https://doaj.org/article/517aa0f550d749a3ac283eaec227d96a
Publikováno v:
Journal of Work-Applied Management, Vol 16, Iss 2, Pp 235-252 (2024)
Purpose – This paper aims to identify and evaluate resolutions to key learning and teaching challenges in very large courses that involve practical mathematics, such as foundational finance. Design/methodology/approach – A design-based research a
Externí odkaz:
https://doaj.org/article/3fcf92abf79a422dadc11f6dfe5ccbcd
Autor:
Anuradha Peramunugamage, Uditha W. Ratnayake, Shironica P. Karunanayaka, Chulantha L. Jayawardena
Publikováno v:
AAOU Journal, Vol 19, Iss 1, Pp 37-54 (2024)
Purpose – This article explores the impact of systematically designed online collaborative activities in two engineering undergraduate modules and key considerations for student interaction in Moodle. Design/methodology/approach – The educational
Externí odkaz:
https://doaj.org/article/2ed6f48664db40db8127403313130662
Autor:
Nicolas Emerson
Publikováno v:
Technology in Language Teaching & Learning, Vol 6, Iss 4 (2024)
Artificial intelligence (AI) is opening up new possibilities for educators to explore innovative solutions to classroom challenges. While the benefits of AI in enhancing individual learning are well established, its potential in collaborative learnin
Externí odkaz:
https://doaj.org/article/e6cf68134a1741aa86c23d4e2b82c540