Zobrazeno 1 - 10
of 21
pro vyhledávání: '"Dennis Allerkamp"'
Publikováno v:
The Visual Computer. 26:903-914
Real-time simulation of deformable objects involves many computational challenges to be solved, particularly in the context of haptic applications, where high update rates are necessary for obtaining a satisfying experience. The required performance
Publikováno v:
The Visual Computer. 24:911-922
Real-time cloth simulation involves many computational challenges to be solved, particularly in the context of haptic applications, where high frame rates are necessary for obtaining a satisfying experience. In this paper, we present an interactive c
Autor:
Dennis Allerkamp, Guido Böttcher, Jianguo Qu, Ian R. Summers, Alan C. Brady, Franz-Erich Wolter
Publikováno v:
The Visual Computer. 23:97-108
While moving our fingertip over a fine surface we experience a sensation that gives us an idea of its properties. A satisfactory simulation of this feeling is still an unsolved problem. In this paper, we describe a rendering strategy based on vibrati
Autor:
Dennis Allerkamp
Publikováno v:
Cognitive Systems Monographs ISBN: 9783642139734
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c269bd27d50f6df054112d56364627e3
https://doi.org/10.1007/978-3-642-13974-1_6
https://doi.org/10.1007/978-3-642-13974-1_6
Autor:
Dennis Allerkamp
Publikováno v:
Cognitive Systems Monographs ISBN: 9783642139734
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::92dc27309a1168e8d21ed983e713fcff
https://doi.org/10.1007/978-3-642-13974-1
https://doi.org/10.1007/978-3-642-13974-1
Autor:
Dennis Allerkamp
Publikováno v:
Cognitive Systems Monographs ISBN: 9783642139734
To achieve a realistic tactile simulation of fabrics a display, a tactile renderer and virtual representations of the fabrics’ surface properties are needed. The two former requisites are covered in other chapters, the latter is the scope of this c
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0bd382e51718f224dfb0ea5ac7b92217
https://doi.org/10.1007/978-3-642-13974-1_4
https://doi.org/10.1007/978-3-642-13974-1_4
Autor:
Dennis Allerkamp
Publikováno v:
Cognitive Systems Monographs ISBN: 9783642139734
Nearly every office or home computer is capable of graphics or sound output in a quality that, because of the limits of human perception, hardly needs to be improved. The haptic impression however is limited to the contours of the keyboard and the mo
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::4a2b6cdc8e1606913eefd39490c5894a
https://doi.org/10.1007/978-3-642-13974-1_3
https://doi.org/10.1007/978-3-642-13974-1_3
Autor:
Dennis Allerkamp
Publikováno v:
Cognitive Systems Monographs ISBN: 9783642139734
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::82770d66bbf56012cb18f6ac1cb867db
https://doi.org/10.1007/978-3-642-13974-1_1
https://doi.org/10.1007/978-3-642-13974-1_1
Autor:
Dennis Allerkamp
Publikováno v:
Cognitive Systems Monographs ISBN: 9783642139734
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a5b13649ba97f0f77d58178fc0e4d683
https://doi.org/10.1007/978-3-642-13974-1_5
https://doi.org/10.1007/978-3-642-13974-1_5
Publikováno v:
CW
Real-time cloth simulation involves many computational challenges to be solved, particularly in the context of haptic applications, where high frame rates are necessary for obtaining a satisfying experience. In this paper, we present an interactive c