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pro vyhledávání: '"Denise Quesnel"'
Autor:
Denise Quesnel, Bernhard E. Riecke
Publikováno v:
Frontiers in Psychology, Vol 9 (2018)
“Awe” is a category of emotion within the spectrum of self-transcendent experiences. Awe has wellness benefits, with feelings of social interconnectivity and increased life satisfaction. However, awe experiences remain rare in our everyday lives,
Externí odkaz:
https://doaj.org/article/8a18b62e980f420ab88170673a74ac7a
Publikováno v:
Frontiers in Digital Humanities, Vol 6 (2019)
Immersive technology, such as virtual reality, provides us with novel opportunities to create and explore affective experiences with a transformative potential mediated through awe. The profound emotion of awe, that is experienced in response to witn
Publikováno v:
Frontiers in Digital Humanities, Vol 6 (2019)
A select small group of people have an amazing opportunity to see the Earth from a unique perspective—from space. The effect this experience has on an individual has been described as extraordinary and profound, consisting of a cognitive shift in w
Autor:
Patrick Pennefather, Ivan Abdo Aguilar, Ekaterina R. Stepanova, Bernhard E. Riecke, Denise Quesnel
Publikováno v:
GEM
The paper describes AWE (2018), an immersive mixed and virtual reality installation designed to elicit feelings of awe and wonder. Experiences of awe are found to prompt feelings of interconnectedness and an improvement to perceived well-being. To ad
Publikováno v:
2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good).
Virtual Reality (VR) has immersive powers that can teleport an im-mersant into a virtual world and provide them with an experience of being somewhere that they may not have been able to go to. These powers of VR are most often used for games and ente
Publikováno v:
International SERIES on Information Systems and Management in Creative eMedia (CreMedia); No 2017/2 (2017): Proceedings of the 10th International Workshop on Semantic Ambient Media Experiences (SAME 2017): Artificial Intelligence MEETS Virtual and Augmented Worlds (AIVR)-in conjunction with SIGGRAPH Asia; 6-11
Scopus-Elsevier
Scopus-Elsevier
Research has demonstrated well-being benefits from positive, ‘peak’ emotions such as awe and wonder, prompting the HCI community to utilize affective computing and AI modelling for elicitation and measurement of those target emotional states. The
Autor:
Heather L. O'Brien, Diane Gromala, Denise Quesnel, Alissa N. Antle, Serkan Pekcetin, Bernhard E. Riecke, Amelia W. Cole
Publikováno v:
CHI PLAY (Companion)
Sisu is a gamified learning application designed to assist school-aged children who are struggling to read. Sisu utilizes readily-available technology to promote learning at home, with unique elements tied to the learning experience: (1) a spelling g
Autor:
Denise Quesnel, Bernhard E. Riecke
Publikováno v:
3DUI
In the study of transformative experiences, the feeling of awe is found to alter an individual's perception in positive, lasting manners. Our research aims to understand the potential for interactive virtual reality (VR) in eliciting awe, through a f
D'abord symbole puis acteur des luttes marquantes de l'Ontario français, le drapeau franco-ontarien a été hissé pour la première fois le 25 septembre 1975 au mât de l'Université de Sudbury. Pour souligner son trentième anniversaire, Tina De