Zobrazeno 1 - 10
of 56
pro vyhledávání: '"Denis Pasco"'
Autor:
Denis Pasco, Cédric Roure
Publikováno v:
Journal of Sport and Health Science, Vol 11, Iss 2, Pp 172-178 (2022)
Background: Active videogames or exergames have been used as an innovative way to promote physical activity (PA) among various populations. A player's interest in active videogames is associated with the fun and entertaining nature of the games and m
Externí odkaz:
https://doaj.org/article/ca99c3d25bf84cfd83e4367fcdc9db6b
Publikováno v:
Psychologica Belgica, Vol 59, Iss 1, Pp 1-15 (2019)
Situational interest (SI) has been conceptualized in physical education (PE) as a multidimensional construct including five dimensions: instant enjoyment, exploration intention, attention demand, novelty and challenge. Consistent with Ding, Sun and C
Externí odkaz:
https://doaj.org/article/d31e35443234495cbc0ca21da1e9918c
Autor:
Sylvie Lidolf, Denis Pasco
Publikováno v:
Frontiers in Education, Vol 5 (2020)
The purpose of this study was to present a systematic literature review of empirical research in the emerging field of faculty members' educational technology professional development (ETPD). The focus of faculty members' ETPD is to ensure pedagogica
Externí odkaz:
https://doaj.org/article/93eb280e9855431c9040e9a165b57fc1
Autor:
Zan Gao, Zachary Pope, Jung Eun Lee, David Stodden, Nida Roncesvalles, Denis Pasco, Charles C. Huang, Du Feng
Publikováno v:
Journal of Sport and Health Science, Vol 6, Iss 1, Pp 11-16 (2017)
Background: Although emerging research is demonstrating the potential health impact of exergaming, investigations have primarily been conducted in laboratory settings among small samples with short-term interventions. Information on the effectiveness
Externí odkaz:
https://doaj.org/article/104a3e8528a8474db537f7109f7b2cdf
Publikováno v:
Journal of Sport and Health Science, Vol 6, Iss 1, Pp 25-32 (2017)
Background: Players may not acquire adequate levels of moderate-to-vigorous physical activity (MVPA) when playing commercial video games. This study's goal was to evaluate the effects of an exercise bike video game played by using a mobile applicatio
Externí odkaz:
https://doaj.org/article/c684ca58d889403b806f4d5caca0325d
Publikováno v:
Activités, Vol 7, Iss 1 (2010)
The aim of this study was to understand and describe the underlying processes of decision-making in a dynamic situation, i.e. one that was uncertain, gradual and subject to intense time pressure. Our work involved analysing ice hockey players’ acti
Externí odkaz:
https://doaj.org/article/c863d6527fac4c28bbd600c062b84044
Autor:
Cédric Roure, Denis Pasco
Publikováno v:
Journal of Teaching in Physical Education. 42:331-340
Purpose: The context personalization approach refers to matching educational content with characters, objects, and themes of students’ out-of-school interests. Considering the positive effects of individual interest on the regulation of student-in-
Autor:
Cédric Roure, Denis Pasco
Publikováno v:
Journal of Sport and Health Science. 11:172-178
BACKGROUND Active videogames or exergames have been used as an innovative way to promote physical activity (PA) among various populations. A player's interest in active videogames is associated with the fun and entertaining nature of the games and ma
Autor:
Cédric Roure, Patrick Fargier, Guillaume Girod, Valérian Cécé, Denis Pasco, Vanessa Lentillon-Kaestner
Publikováno v:
International Journal of Physical Activity and Health.
Objective: The goal of this study was to evaluate the impact of a Play Lü inter-team competition exergame on adolescents’ moderate-to-vigorous physical activity (MVPA) and situational interest (SI). Materials and Methods: A total of 110 students (
Publikováno v:
Scandinavian Journal of Psychology. 62:64-73
Identifying the specificity of students' individual interest in physical education is necessary to capture the different facets of this construct. In contrast to existing questionnaires in education which assess the multidimensionality of individual