Zobrazeno 1 - 10
of 11
pro vyhledávání: '"Denis Bulygin"'
Autor:
Kars Alfrink, Ianus Keller, Mireia Yurrita Semperena, Denis Bulygin, Gerd Kortuem, Neelke Doorn
Publikováno v:
She Ji: The Journal of Design, Economics and Innovation, Vol 10, Iss 1, Pp 53-93 (2024)
Public sector organizations increasingly use artificial intelligence to augment, support, and automate decision-making. However, such public AI can potentially infringe on citizens’ right to autonomy. Contestability is a system quality that protect
Externí odkaz:
https://doaj.org/article/fbea8b8f34bd4aae809ae1aa42c474e2
Autor:
Denis Bulygin
Publikováno v:
27th International Conference on Intelligent User Interfaces.
In recent years, conversational agents (CAs) have been receiving more attention as tools for collecting data through qualitative interviews. The problem is we know little about how CAs affect both the interviewees and interviewers. This PhD project i
Publikováno v:
Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 2.
Autor:
Denis Bulygin, Ilya Musabirov
Publikováno v:
SSRN Electronic Journal.
With virtual purchases being a leading source of revenue for game developers, it is still unclear how players evaluate non-functional goods and the experiences those goods grant. With the use of structural topic models, this work demonstrates the dim
Publikováno v:
Communications in Computer and Information Science ISBN: 9783030652173
Player experience is often difficult to understand, and it is not always clear to game developers which game features should be eliminated or maintained. By analyzing reviews of particular games, it is possible to create high-quality games and unders
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::cd1bbdd34722f0b770bf9f7a12f5833d
https://doi.org/10.1007/978-3-030-65218-0_9
https://doi.org/10.1007/978-3-030-65218-0_9
Publikováno v:
SSRN Electronic Journal.
Esports organisations and athletes, being participants of an attention-driven market, are constantly discussed, compared and evaluated by spectators in a cross-media-based process on such platforms as Twitch, Reddit and others. In this work, we discu
Autor:
Denis Bulygin, Ilya Musabirov
Publikováno v:
International Journal of Emerging Technologies in Learning (iJET), Vol 15, Iss 10, Pp 223-232 (2020)
Social science is witnessing tremendous growth of data available on the Internet regarding social phenomena; however, social science students are typically not prepared for managing the challenges and opportunities of analysing online data. One of th
Publikováno v:
CHI Extended Abstracts
ESports tournaments, such as Dota 2»s The International (TI), attract millions of spectators to watch broadcasts on online streaming platforms, communicate, and share their experience and emotions. Unlike traditional streams, tournament broadcasts l
Publikováno v:
Advances in Computer Entertainment Technology ISBN: 9783319762692
ACE
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This paper represents a brief overview of the communication of eSports viewers during the broadcasts of Dota 2 tournaments on the streaming platform Twitch.tv. We employed a topic modelling algorithm Twitter-LDA to analyse the contents of chat messag
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0bcf4c538f696f7ef295cbfc2e854ffc
https://doi.org/10.1007/978-3-319-76270-8_42
https://doi.org/10.1007/978-3-319-76270-8_42
Publikováno v:
CHI
Cosmetic items do not provide functional advantages in games, but, nevertheless, they play an important role in the overall player experience. Possessing predominantly socially-constructed dimensions of value, cosmetic items are chosen, discussed, as