Zobrazeno 1 - 10
of 29
pro vyhledávání: '"Deepak Akkil"'
Autor:
Päivi Majaranta, Poika Isokoski, Jussi Rantala, Oleg Špakov, Deepak Akkil, Jari Kangas, Roope Raisamo
Publikováno v:
Journal of Eye Movement Research, Vol 9, Iss 1 (2016)
Proper feedback is essential in gaze based interfaces, where the same modality is used for both perception and control. We measured how vibrotactile feedback, a form of haptic feedback, compares with the commonly used visual and auditory feedback in
Externí odkaz:
https://doaj.org/article/7dfdede0f105492581f5254e7fadba26
Autor:
Gavindya Jayawardena, Yasith Jayawardana, Sampath Jayarathna, Jonas Högström, Thomas Papa, Deepak Akkil, Andrew T. Duchowski, Vsevolod Peysakhovich, Izabela Krejtz, Nina Gehrer, Krzysztof Krejtz
Publikováno v:
Procedia Computer Science. 207:1331-1340
The Low/High Index of Pupillary Activity (LHIPA), an eye-tracked measure of pupil diameter oscillation, is redesigned and implemented to function in real-time. The novel Real-time IPA (RIPA) is shown to discriminate cognitive load in re-streamed data
Kinaesthetic interaction using force-feedback devices is promising in virtual reality. However, the devices are currently not suitable for interactions within large virtual spaces because of their limited workspace. We developed a novel gaze-based ki
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1a537794c7e105a5b5b8f66f87ec29c5
https://trepo.tuni.fi/handle/10024/130395
https://trepo.tuni.fi/handle/10024/130395
Publikováno v:
Haptics: Science, Technology, Applications ISBN: 9783030581466
EuroHaptics
EuroHaptics
Kinesthetic interaction typically employs force-feedback devices for providing the kinesthetic input and feedback. However, the length of the mechanical arm limits the space that users can interact with. To overcome this challenge, a large control-di
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2c120e06b2152f5f2d5f64031ab4e82b
https://doi.org/10.1007/978-3-030-58147-3_18
https://doi.org/10.1007/978-3-030-58147-3_18
Autor:
Deepak Akkil, Poika Isokoski
Publikováno v:
Interacting with Computers. 30:524-542
Autor:
Tom Gross, Shruti Mehrotra, Biju Thankachan, Deepak Akkil, Mangesh Ashrit, Sumita Sharma, Markku Turunen
Publikováno v:
Interactions. 25:56-60
Autor:
Deepak Akkil, Poika Isokoski, Päivi Majaranta, Roope Raisamo, Jussi Rantala, Jari Kangas, Oleg Špakov
Publikováno v:
Human–Computer Interaction. 35:1-39
Vibrotactile feedback is widely used in mobile devices because it provides a discreet and private feedback channel. Gaze-based interaction, on the other hand, is useful in various applications due ...
Publikováno v:
International Journal of Human-Computer Studies. 98:62-71
Gaze gestures are a promising input technology for wearable devices especially in the smart glasses form factor because gaze gesturing is unobtrusive and leaves the hands free for other tasks. We were interested in how gaze gestures can be enhanced w
Publikováno v:
IEEE transactions on haptics. 12(2)
Kinesthetic interaction between the user and the computer mainly utilizes the hand-based input with force-feedback devices. There are two major shortcomings in hand-based kinesthetic interaction: physical fatigue associated with continuous hand movem
Publikováno v:
ETRA
An emerging use of mobile video telephony is to enable joint activities and collaboration on physical tasks. We conducted a controlled user study to understand if seeing the gaze of a remote instructor is beneficial for mobile video collaboration and