Zobrazeno 1 - 10
of 58
pro vyhledávání: '"Davide Gadia"'
Publikováno v:
IEEE Access, Vol 12, Pp 173279-173303 (2024)
The ability to simulate realistic crowds is a highly sought-after capability in the fields of entertainment (video games, movies), urban planning and evacuation simulations. Traditional approaches to crowd simulation rely on heavy Central Processing
Externí odkaz:
https://doaj.org/article/8d9bb4daa3134a5eb964bdd44c0dc19e
Autor:
Iman Lotfimahyari, Luigi De Giovanni, Davide Gadia, Paolo Giaccone, Dario Maggiorini, Claudio E. Palazzi
Publikováno v:
IEEE Access, Vol 12, Pp 44905-44921 (2024)
Online gaming has seen a significant surge in popularity, becoming a dominant form of entertainment worldwide. This growth has necessitated the evolution of game servers from centralized to distributed models, leading to the emergence of distributed
Externí odkaz:
https://doaj.org/article/38a57a0552fe47608a63957310d64652
Publikováno v:
Applied Sciences, Vol 14, Iss 3, p 1022 (2024)
In recent years, many research projects on real-time rendering have focused on the introduction of global illumination effects in order to improve the realism of a virtual scene. The main goal of these works is to find a compromise between the achiev
Externí odkaz:
https://doaj.org/article/d414d11e13f44475948fea6e5d6536b7
Publikováno v:
Multimedia Tools and Applications. 82:5207-5228
In this study we propose an approach to assess the fear of heights through a 3D virtual reality environment. We show that an immersive scenario provides a suitable infrastructure to such purpose, when supported by related behavioural and physiologica
Autor:
Francesco Garavaglia, Renato Avellar Nobre, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia
Publikováno v:
2022 IEEE Conference on Games (CoG).
Publikováno v:
Multimedia Tools and Applications. 80:34933-34969
Approaches based on Procedural Content Generation (PCG) are more and more diffused among video game developers. They offer many advantages, among which two of the most notables are the opportunity to lighten the burden of level designers and the poss
Publikováno v:
Multimedia Tools and Applications. 79:33657-33686
A video game is an interactive software able to arouse intense emotions in players. Consequentially, different theories have been proposed to understand which game aspects are able to affect the players’ emotional state. However, only few works hav
Autor:
Federico Aliprandi, Renato Avellar Nobre, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini
Publikováno v:
Extended Reality ISBN: 9783031155529
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::369d802b9aba5a076753b6c97865e512
https://doi.org/10.1007/978-3-031-15553-6_14
https://doi.org/10.1007/978-3-031-15553-6_14
Publikováno v:
GoodIT
Every year, in Europe alone, hundreds of workers die by falling from high height. This number could be greatly reduced by means of better training and quick detection of individuals with issues toward work at height. Workers proving to be less suited