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pro vyhledávání: '"Davide Aversa"'
Autor:
Dr. Davide Aversa, Chris Dickinson
Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applicationsKey FeaturesOptimize graphically intensive games using the latest features of Unity such as Enti
Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A•, Finite State Machines, Behavior Trees and NavMesh.Key FeaturesBuild richer games by learning the essential concepts in AI for games like Behavior Trees
Autor:
Dr. Davide Aversa
Learn and implement game AI in Unity to build smart environments and enemies with A• pathfinding, finite state machines, behavior trees, and the NavMeshKey FeaturesExplore the latest Unity features to make AI implementation in your game easierBuild
Publikováno v:
CIG
Inventory-Aware Pathfinding is concerned with finding paths while taking into account that picking up items, e.g., keys, allow the character to unlock blocked pathways, e.g., locked doors. In this work we present a pruning method and a preprocessing
Service Composition with PDDL Representations and Visualization over Videogame Engines (Short Paper)
Publikováno v:
SOCA
We devise a succinct knowledge representation framework based on a nondeterministic variant of a well-known Artificial Intelligence formalism, called PDDL, for representing dynamic domains in Planning. We represent the environment and the agents' (hi