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pro vyhledávání: '"David Lunardi Flam"'
Autor:
David Lunardi Flam
Publikováno v:
Biblioteca Digital de Teses e Dissertações da UFMGUniversidade Federal de Minas GeraisUFMG.
Nowadays motion capture is a valuable technique for virtual character animation in digital movies and games due to the high degree of realism that can be achieved. Unfortunately, most of the systems currently available to perform that task are expens
Externí odkaz:
http://hdl.handle.net/1843/SLSS-7WMJG9
Publikováno v:
SVR
This paper discusses the development and release of an open source real time motion capture system for character animation, the OpenMoCap. The software carries out the entire pipeline for acquisition of motion data and its output in appropriate forma
Autor:
David Lunardi Flam, Daniel Pacheco de Queiroz, Thatyene Louise Alves de Souza Ramos, Arnaldo de Albuquerque Araújo, João Victor Boechat Gomide
Publikováno v:
SBGames
Nowadays motion capture is a valuable technique for virtual character animation in digital movies and games due to the high degree of realism that can be achieved. Unfortunately, most of the systems currently available to perform that task are expens
Autor:
David Lunardi Flam, Ana Paula B. Lopes, Jussara M. Almeida, Natália. C. Batista, Arnaldo de Albuquerque Araújo, Sandra Avila
Publikováno v:
WebMedia
In this paper, we propose and evaluate a method for automatic frame extraction from a collection of historical photographs. These frames are very noisy and were demonstrated to significantly affect the results of content-based image indexing and retr