Zobrazeno 1 - 10
of 104
pro vyhledávání: '"David Luebke"'
Autor:
Michael Stengel, Josef Spjut, Ben Boudaoud, Trey Greer, Rachel Albert, Kaan Akşit, Jonghyun Kim, David Luebke
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 26:2126-2134
Emergent in the field of head mounted display design is a desire to leverage the limitations of the human visual system to reduce the computation, communication, and display workload in power and form-factor constrained systems. Fundamental to this r
Autor:
Rachel Brown, Vasha Dutell, Bruce Walter, Ruth Rosenholtz, Peter Shirley, Morgan McGuire, David Luebke
Publikováno v:
Journal of Vision. 22:4378
Autor:
Rachel Brown, Vasha Dutell, Bruce Walter, Ruth Rosenholtz, Peter Shirley, Morgan McGuire, David Luebke
Computer graphics seeks to deliver compelling images, generated within a computing budget, targeted at a specific display device, and ultimately viewed by an individual user. The foveated nature of human vision offers an opportunity to efficiently al
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4a1e3f755877576294b729d3c125e8e4
http://arxiv.org/abs/2107.11505
http://arxiv.org/abs/2107.11505
Autor:
Morgan McGuire, Michael Stengel, David Luebke, Ben Boudaoud, Jonghyun Kim, Rachel Albert, Zander Majercik, Josef Spjut, Ward Lopes, Kaan Akşit, Youngmo Jeong, Joohwan Kim, Trey Greer, Peter Shirley
Publikováno v:
ACM Transactions on Graphics. 38:1-15
We present a near-eye augmented reality display with resolution and focal depth dynamically driven by gaze tracking. The display combines a traveling microdisplay relayed off a concave half-mirror magnifier for the high-resolution foveal region, with
Autor:
Omer Shapira, Malte F. Jung, Robert F. Shepherd, Houston Claure, Bryan Peele, Jose Barreiros, Josef Spjut, David Luebke
Publikováno v:
IEEE Robotics and Automation Letters. 4:277-284
Virtual reality experiences via immersive optics and sound are becoming ubiquitous; there are several consumer systems (e.g., Oculus Rift and HTC Vive) now available with these capabilities. Other sensory experiences, such as that of touch remain elu
Autor:
David Luebke, Alexander Reshetov
Publikováno v:
Proceedings of the ACM on Computer Graphics and Interactive Techniques. 1:1-22
We present a new approach to ray tracing swept volumes along trajectories defined by cubic Bézier curves. It performs at two-thirds of the speed of ray-triangle intersection, allowing essentially even treatment of such primitives in ray tracing appl
Autor:
Anjul Patney, Paul Asente, Arie E. Kaufman, Omer Shapira, Suwen Zhu, Qi Sun, David Luebke, Jingwan Lu, Morgan McGuire, Li-Yi Wei
Publikováno v:
ACM Transactions on Graphics. 37:1-13
Redirected walking techniques can enhance the immersion and visual-vestibular comfort of virtual reality (VR) navigation, but are often limited by the size, shape, and content of the physical environments. We propose a redirected walking technique th
Publikováno v:
ACM Transactions on Graphics. 36:1-13
We present a new optical design for see-through near-eye displays that is simple, compact, varifocal, and provides a wide field of view with clear peripheral vision and large eyebox. Key to this effort is a novel see-through rear-projection screen. W
Publikováno v:
ACM Transactions on Graphics. 36:1-17
Holograms display a 3D image in high resolution and allow viewers to focus freely as if looking through a virtual window, yet computer generated holography (CGH) hasn't delivered the same visual quality under plane wave illumination and due to heavy