Zobrazeno 1 - 7
of 7
pro vyhledávání: '"David Lindero"'
Autor:
Janto Skowronek, Alexander Raake, Gunilla H. Berndtsson, Olli S. Rummukainen, Paolino Usai, Simon N. B. Gunkel, Mathias Johanson, Emanuel A. P. Habets, Ludovic Malfait, David Lindero, Alexander Toet
Publikováno v:
IEEE Access, Vol 10, Pp 63885-63931 (2022)
Telemeetings such as audiovisual conferences or virtual meetings play an increasingly important role in our professional and private lives. For that reason, system developers and service providers will strive for an optimal experience for the user, w
Externí odkaz:
https://doaj.org/article/660180aef50a4b9ba4d62d792a6cb132
Publikováno v:
Advances in Human-Computer Interaction, Vol 2023 (2023)
All virtual reality (VR) systems have some inherent hand-controller latency even when operated locally. In remotely rendered VR, additional latency may be added due to the remote transmission of data, commonly conducted through shared low-capacity ch
Externí odkaz:
https://doaj.org/article/159932c63db44fecbef6c52c61ee60c3
Autor:
Alexander Raake, Silvio Borer, Shahid M. Satti, Jorgen Gustafsson, Rakesh Rao Ramachandra Rao, Stefano Medagli, Peter List, Steve Goring, David Lindero, Werner Robitza, Gunnar Heikkila, Simon Broom, Christian Schmidmer, Bernhard Feiten, Ulf Wustenhagen, Thomas Wittmann, Matthias Obermann, Roland Bitto
Publikováno v:
IEEE Access, Vol 8, Pp 193020-193049 (2020)
The paper presents a series of three new video quality model standards for the assessment of sequences of up to UHD/4K resolution. They were developed in a competition within the International Telecommunication Union (ITU-T), Study Group 12, in colla
Externí odkaz:
https://doaj.org/article/04fa160829eb46e884fc3986840b80dc
Publikováno v:
International Journal of Computer Games Technology, Vol 2021 (2021)
Remote rendering for VR is a technology that enables high-quality VR on low-powered devices. This is realized by offloading heavy computation and rendering to high-powered servers that stream VR as video to the clients. This article focuses on one sp
Externí odkaz:
https://doaj.org/article/6e0d690a0c1d47298a6ed3de7cc2f63e
Publikováno v:
2022 14th International Conference on Quality of Multimedia Experience (QoMEX).
Publikováno v:
QoMEX
Rendering VR-content generally requires large image resolutions. This is both due to the display being positioned close to the eyes of the user and to the super-sampling typically used in VR. Due to the requirements of low latency and large resolutio
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2a330263eb9415b2e5f3425b3f48b19d
http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21381
http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21381
Publikováno v:
ACM Multimedia
This paper shows the impact of bitrate settings on objective quality measures when streaming non-panoramic remote-rendered Virtual Reality (VR) images. Non-panoramic here refers to the images that are rendered and sent across the network, they only c
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6b2e2c7b8455a04cd0512d3c017e7d12
http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21380
http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21380