Zobrazeno 1 - 10
of 44
pro vyhledávání: '"David I. W. Levin"'
Publikováno v:
ACM Transactions on Graphics. 41:1-11
We present a method for reducing the computational cost of elastic solid simulation by treating connected sets of non-deforming elements as rigid bodies. Non-deforming elements are identified as those where the strain rate squared Frobenius norm fall
Publikováno v:
ACM Transactions on Graphics. 40:1-13
We present a new approach for modelling musculoskeletal anatomy. Unlike previous methods, we do not model individual muscle shapes as geometric primitives (polygonal meshes, NURBS etc.). Instead, we adopt a volumetric segmentation approach where ever
Publikováno v:
ACM Transactions on Graphics. 40:1-14
We introduce a new method for direct physics-based animation of volumetric curved models, represented using NURBS surfaces. Our technical contribution is the Shape Matching Element Method (SEM). SEM is a completely meshless algorithm, the first to si
Publikováno v:
Smart Materials and Structures, 32 (1)
Active structures can change their shape, properties, and functionality as a response to changing operational conditions, which makes them more versatile than their static counterparts. However, most active structures currently lack the capability to
Publikováno v:
ACM Transactions on Graphics. 38:1-17
Although geometry arising "in the wild" most often comes in the form of a surface representation, a plethora of geometrical and physical applications require the construction of volumetric embeddings either of the geometry itself or the domain surrou
Publikováno v:
Computer Graphics Forum. 38:379-391
Publikováno v:
ACM Transactions on Graphics
Digital drawing tools are now standard in art and design workflows. These tools offer comfort, portability, and precision as well as native integration with digital-art workflows, software, and tools. At the same time, artists continue to work with l
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6364b32c8fa0a91a854539173b17f9af
http://doc.rero.ch/record/329462/files/SurfaceStylusCoOpt.pdf
http://doc.rero.ch/record/329462/files/SurfaceStylusCoOpt.pdf
We present a novel approach to enrich arbitrary rig animations with elastodynamic secondary effects. Unlike previous methods which pit rig displacements and physical forces as adversaries against each other, we advocate that physics should complement
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::73964f2c7081754a5928daba3b6b3bb1
http://arxiv.org/abs/2009.02462
http://arxiv.org/abs/2009.02462
EMU is an efficient and scalable model to simulate bulk musculoskeletal motion with heterogenous materials. First, EMU requires no model reductions, or geometric coarsening, thereby producing results visually accurate when compared to an FEM simulati
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::73218164cb46f25b0bbe67aeeef39b53
http://arxiv.org/abs/2006.08821
http://arxiv.org/abs/2006.08821
We introduce a novel solver to significantly reduce the size of a geometric operator while preserving its spectral properties at the lowest frequencies. We use chordal decomposition to formulate a convex optimization problem which allows the user to
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::11c84a09de2bf2583bf5007d68906817