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of 8
pro vyhledávání: '"David E DeMarle"'
Autor:
John E. Stone, Kevin S. Griffin, Jefferson Amstutz, David E. DeMarle, William R. Sherman, Johannes Gunther
Publikováno v:
Computing in scienceengineering. 24(2)
ANARI is a new 3-D rendering API, an emerging Khronos standard that enables visualization applications to leverage the state-of-the-art rendering techniques across diverse hardware platforms and rendering engines. Visualization applications have hist
Autor:
Andrew Bauer, David E DeMarle
Publikováno v:
Computing in Science & Engineering. 23:25-33
In situ visualization is a technique in which plots and other visual analyses are performed in tandem with numerical simulation processes in order to better utilize HPC machine resources. Especially with unattended exploratory engineering simulation
Autor:
David E. DeMarle, Carson Brownlee
Publikováno v:
Ray Tracing Gems II ISBN: 9781484271841
In scientific visualization, direct volume rendering requirements range from fast approximations for interactive data exploration to photorealism with physically based shading for renderings destined for the general public. Gradient shaded lighting i
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::944ae98bdea028a9f82ae114b40a4307
https://doi.org/10.1007/978-1-4842-7185-8_45
https://doi.org/10.1007/978-1-4842-7185-8_45
Publikováno v:
Parallel Computing. 31:221-242
We present recent results in the application of distributed shared memory to image parallel ray tracing on clusters. Image parallel rendering is traditionally limited to scenes that are small enough to be replicated in the memory of each node, becaus
Autor:
Susan M. Mniszewski, James Ahrens, Christopher M. Brislawn, David E. DeMarle, Jonathan Woodring
The ISO/IEC JPEG 2000 image coding standard is a family of source coding algorithms targeting high-resolution image communications. JPEG 2000 features highly scalable embedded coding features that allow one to interactively zoom out to reduced resolu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5e461f683ff89a5121a36e1fcf33dfb3
Autor:
David E. DeMarle, Susan M. Mniszewski, James Ahrens, Christopher M. Brislawn, Jonathan Woodring
Publikováno v:
LDAV
We revisit wavelet compression by using a standards-based method to reduce large-scale data sizes for production scientific computing. Many of the bottlenecks in visualization and analysis come from limited bandwidth in data movement, from storage to
Publikováno v:
Proceedings of the 2009 Workshop on Ultrascale Visualization.
The simulations that run on petascale and future exascale supercomputers pose a difficult challenge for scientists to visualize and analyze their results remotely. They are limited in their ability to interactively visualize their data mainly due to
Publikováno v:
IEEE Symposium on Parallel and Large-Data Visualization and Graphics
We have constructed a distributed parallel ray tracing system that interactively produces isosurface renderings from large data sets on a cluster of commodity PCs. The program was derived from the SCI Institute's interactive ray tracer (*-Ray), which