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A popular way to create detailed yet easily controllable 3D shapes is via procedural modeling, i.e. generating geometry using programs. Such programs consist of a series of instructions along with their associated parameter values. To fully realize t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f6529ba5b1392ec301aff6ac66aebfc3
We present the Brown Pedestrian Odometry Dataset (BPOD) for benchmarking visual odometry algorithms in head-mounted pedestrian settings. This dataset was captured using synchronized global and rolling shutter stereo cameras in 12 diverse indoor and o
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::be7d4b2231b0b650a3af5f686aa7d91d
Autor:
Daniel Ritchie, Xianghao Xu, Sonia Raychaudhuri, Mae Heitmann, Hanxiao Jiang, Angel X. Chang, Manolis Savva, Vladimir G. Kim, David Charatan, Siddhartha Chaudhuri
Publikováno v:
3DV
3D models of real-world objects are essential for many applications, including the creation of virtual environments for AI training. To mimic real-world objects in these applications, objects must be annotated with their kinematic mobilities. Annotat