Zobrazeno 1 - 10
of 82
pro vyhledávání: '"Darren Cosker"'
Autor:
Thomas Murray, Nicola Binetti, Raghav Venkataramaiyer, Vinay Namboodiri, Darren Cosker, Essi Viding, Isabelle Mareschal
Publikováno v:
Communications Psychology, Vol 2, Iss 1, Pp 1-8 (2024)
Abstract Humans can use the facial expressions of another to infer their emotional state, although it remains unknown how this process occurs. Here we suppose the presence of perceptive fields within expression space, analogous to feature-tuned recep
Externí odkaz:
https://doaj.org/article/831e3f1a17504f3192bd50daa8711692
Autor:
Logan Wade, Laurie Needham, Murray Evans, Polly McGuigan, Steffi Colyer, Darren Cosker, James Bilzon
Publikováno v:
PLoS ONE, Vol 18, Iss 11, p e0293917 (2023)
This study examined if occluded joint locations, obtained from 2D markerless motion capture (single camera view), produced 2D joint angles with reduced agreement compared to visible joints, and if 2D frontal plane joint angles were usable for practic
Externí odkaz:
https://doaj.org/article/46e7e953a98e4187a0bd28b5f4635451
Publikováno v:
Remote Sensing, Vol 13, Iss 4, p 559 (2021)
In this paper, we investigate the performance of six data structures for managing voxelised full-waveform airborne LiDAR data during 3D polygonal model creation. While full-waveform LiDAR data has been available for over a decade, extraction of peak
Externí odkaz:
https://doaj.org/article/771f99995958454bb25ed6f9f1075f29
Publikováno v:
PLoS ONE, Vol 12, Iss 11, p e0187513 (2017)
In this paper, we present an automatic system for the analysis and labeling of structural scenes, floor plan drawings in Computer-aided Design (CAD) format. The proposed system applies a fusion strategy to detect and recognize various components of C
Externí odkaz:
https://doaj.org/article/99745ded3fdd46008e71c4880dd435c2
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Autor:
Ana Levordashka, Jamie Eastman, Eleni Anna Skoulikari, Anca Salagean, Darren Cosker, Danaë Stanton Fraser
Publikováno v:
Levordashka, A, Eastman, J, Skoulikari, E A, Salagean, A, Cosker, D & Stanton Fraser, D 2023, An Exploration of Theatre Rehearsals in Social Virtual Reality . in CHI 2023-Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems ., 34, Conference on Human Factors in Computing Systems-Proceedings, Association for Computing Machinery, pp. 1-7, 2023 CHI Conference on Human Factors in Computing Systems, CHI 2023, Hamburg, Germany, 23/04/23 . https://doi.org/10.1145/3544549.3585685
Virtual Reality (VR) offers potential for theatre makers to rehearse remotely in settings which are uniquely immersive. In collaboration with a major drama school in the United Kingdom, a longitudinal diary study was completed to examine the utility
Autor:
Logan Wade, Laurie Needham, Murray Evans, Polly McGuigan, Steffi Colyer, Darren Cosker, James Bilzon
This study examined if occluded joint locations from markerless motion capture produced 2D joint angles with reduced accuracy compared to visible joints, and if 2D frontal plane joint angles were usable for practical applications. Fifteen healthy par
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::68ad1cb061b209d827b417300bc62861
https://doi.org/10.1101/2023.01.17.523930
https://doi.org/10.1101/2023.01.17.523930
Autor:
Nicola Binetti, Nadejda Roubtsova, Christina Carlisi, Darren Cosker, Essi Viding, Isabelle Mareschal
Publikováno v:
Proceedings of the National Academy of Sciences. 119
Emotional communication relies on a mutual understanding, between expresser and viewer, of facial configurations that broadcast specific emotions. However, we do not know whether people share a common understanding of how emotional states map onto fa
Publikováno v:
MIG
Creating realistic quadruped animations is challenging. Producing realistic animations using methods such as key-framing is time consuming and requires much artistic expertise. Alternatively, motion capture methods have their own challenges (getting
Publikováno v:
MIG
Immersive virtual reality (VR) experiences may track both a user’s hands and a physical object at the same time and use the information to animate computer generated representations of the two interacting. However, to render visually without artefa