Zobrazeno 1 - 10
of 207
pro vyhledávání: '"Daphne Bavelier"'
Publikováno v:
npj Science of Learning, Vol 8, Iss 1, Pp 1-10 (2023)
Abstract Evidence accumulation models have enabled strong advances in our understanding of decision-making, yet their application to examining learning has not been common. Using data from participants completing a dynamic random dot-motion direction
Externí odkaz:
https://doaj.org/article/352bea66229447e2b7a924311fb8df4e
Autor:
Cristina Simon-Martinez, Maria-Paraskevi Antoniou, Walid Bouthour, Daphne Bavelier, Dennis Levi, Benjamin T. Backus, Brian Dornbos, James J. Blaha, Martina Kropp, Henning Müller, Micah Murray, Gabriele Thumann, Heimo Steffen, Pawel J. Matusz
Publikováno v:
BMC Ophthalmology, Vol 23, Iss 1, Pp 1-15 (2023)
Abstract Background Amblyopia is the most common developmental vision disorder in children. The initial treatment consists of refractive correction. When insufficient, occlusion therapy may further improve visual acuity. However, the challenges and c
Externí odkaz:
https://doaj.org/article/c93e786cb6d043739a847225029c0fb8
Autor:
Fabienne Windel, Rémy Marc M. Gardier, Gaspard Fourchard, Roser Viñals Terres, Daphne Bavelier, Frank Padberg, Elmars Rancans, Omer Bonne, Mor Nahum, Jean-Philippe Thiran, Takuya Morishita, Friedhelm Christoph Hummel
Publikováno v:
Brain Stimulation, Vol 16, Iss 1, Pp 243- (2023)
Externí odkaz:
https://doaj.org/article/45d9d335dd4343d7a25fea34dd552a85
Autor:
Ru-Yuan Zhang, Adrien Chopin, Kengo Shibata, Zhong-Lin Lu, Susanne M. Jaeggi, Martin Buschkuehl, C. Shawn Green, Daphne Bavelier
Publikováno v:
Communications Biology, Vol 4, Iss 1, Pp 1-10 (2021)
Zhang et al. present evidence that action video games facilitate learning to learn, the logic being that the rate of learning in new tasks can be increased via certain activities. Compared to a control group, action video game players exhibit a faste
Externí odkaz:
https://doaj.org/article/f93add94024a4b6e9867c3d42fdaa9b8
Publikováno v:
Media and Communication, Vol 7, Iss 4, Pp 198-212 (2019)
Over the past 30 years, a large body of research has accrued demonstrating that video games are capable of placing substantial demands on the human cognitive, emotional, physical, and social processing systems. Within the cognitive realm, playing gam
Externí odkaz:
https://doaj.org/article/61e6f8d498654a4aaab914c2444fd66f
Autor:
Tim Smith, Dillon Thomas Browne, Pamela Hurst-Della Pietra, Dimitri Christakis, Tracy Asamoah, Lauren Hale, Katia Delrahim-Howlett, Jennifer A Emond, Alexander G Fiks, Sheri Madigan, Heather Prime, Greg Perlman, Hans-Jürgen Rumpf, Darcy Thompson, Stephen Uzzo, Jackie Stapleton, Ross Neville, Florence Breslin, Joanne Broder, Zsolt Demetrovics, John Hutton, Jessica Mendoza, Thomas Robinson, Paul Weigle, Shealyn S May, Laura Colucci, Daphne Bavelier, Jaysree Roberts, Cris Rowan, Oren Shefet, Rachel Waxman
Publikováno v:
BMJ Open, Vol 11, Iss 5 (2021)
Objectives This scoping review aims to facilitate psychometric developments in the field of digital media usage and well-being in young people by (1) identifying core concepts in the area of “screen time” and digital media use in children, adoles
Externí odkaz:
https://doaj.org/article/2fc0409e28894a5a86aa266e6fafc045
Publikováno v:
PLoS ONE, Vol 16, Iss 11 (2021)
The rise in digital media consumption, especially among children, raises the societal question of its impact on cognition, mental health and academic achievement. Here, we investigate three different ways of measuring technology use-—total hours of
Externí odkaz:
https://doaj.org/article/90a69681a037408f83a627047bf2d815
Autor:
Ru-Yuan Zhang, Adrien Chopin, Kengo Shibata, Zhong-Lin Lu, Susanne M. Jaeggi, Martin Buschkuehl, C. Shawn Green, Daphne Bavelier
Publikováno v:
Communications Biology, Vol 4, Iss 1, Pp 1-1 (2021)
Externí odkaz:
https://doaj.org/article/81a5f45b074640e8b99b9c2aaa7fbc88
Autor:
Melissa E. Libertus, Allison Liu, Olga Pikul, Theodore Jacques, Pedro Cardoso-Leite, Justin Halberda, Daphne Bavelier
Publikováno v:
AERA Open, Vol 3 (2017)
Playing action video games has previously been linked to improvements in attentional control, the ability to choose what to attend and what to ignore that relies on a frontoparietal network of the brain. Here we asked whether action video game traini
Externí odkaz:
https://doaj.org/article/620c89f978024867b36403cc1e09d0f1
Autor:
Emilie Qiao-Tasserit, Maria Garcia Quesada, Lia Antico, Daphne Bavelier, Patrik Vuilleumier, Swann Pichon
Publikováno v:
PLoS ONE, Vol 12, Iss 2, p e0171375 (2017)
Both affective states and personality traits shape how we perceive the social world and interpret emotions. The literature on affective priming has mostly focused on brief influences of emotional stimuli and emotional states on perceptual and cogniti
Externí odkaz:
https://doaj.org/article/7ae1ec4aadfc423da70dfe4f5f1ef21d