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Autor:
Konstantin Gorshkov, Georgiy F. Konovalov, Sergey Lovlin, Yuriy V. Gnevashev, Danil A. Posohov
Publikováno v:
2021 IEEE Conference of Russian Young Researchers in Electrical and Electronic Engineering (ElConRus).
Locomotion in virtual reality (VR) can be implemented by different methods. In the simplest cases, the motion is triggered by using a joystick or by using head movement tracking. More advanced approaches enable natural mapping movements to transform