Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Daniel Valente de Macedo"'
Autor:
Yvens Reboucas Serpa, Edimo S. Sousa, Maria Andréia Formico Rodrigues, Daniel Valente de Macedo
Publikováno v:
Entertainment Computing. 28:78-88
This paper presents a serious game application to help users move toward a better and healthier body position, by learning proper postures and performing stretches in real-time. Via gesture interaction, a visual feedback and per body segment is displ
Autor:
Magno Eric Barbosa Peixoto, Daniel Valente de Macedo, Matheus Batista Nogueira, Carla Marineli Saraiva do Amaral, Eduardo Bruno Silva Lustosa, Maria Andréia Formico Rodrigues
Publikováno v:
SVR
This paper presents a virtual reality platform for balance disorders diagnosis and vestibular rehabilitation, portable and of low cost, composed of modules for patient health assessment and therapy exercises, with different types of user experience a
Publikováno v:
The Visual Computer. 34:337-346
Visual effects, such as real-time dynamic reflections, are fundamental for realistic rendering of 3D scenes and walkthrough animations containing multiple moving objects, since they provide the correct identification of their relative distance and of
Autor:
Matheus Batista Nogueira, Herbert Rocha, Ygor Rebouças Serpa, Daniel Valente de Macedo, Maria Andréia Formico Rodrigues
Publikováno v:
Entertainment Computing. 34:100343
The modernization of industrial manufacturing processes has been driven by sophisticated equipment aimed at very large scale productions. For workers, this often has meant learning new and highly specific skills on-the-job, as they adapt to the new m
Publikováno v:
SVR
There is a growing demand for skilled labor to control heavy machinery, being mandatory specific training courses. Annually, specialists in heavy machinery undergo recycling courses (normally required by companies) to review contents related to work
Publikováno v:
Revista de Informática Teórica e Aplicada; v. 22, n. 2 (2015); 181-202
Neste trabalho, apresentamos os conceitos basicos para o desenvolvimento de aplicacoes graficas interativas em tempo real usando a Unreal Engine 4, a qual teve recentemente o seu codigo-fonte disponibilizado pela Epic Games. Inicialmente, descrevemos
Autor:
Herleson Paiva Pontes, Daniel Valente de Macedo, Maria Andréia Formico Rodrigues, Ygor Rebouças Serpa, Yvens Reboucas Serpa
Publikováno v:
SeGAH
We present a serious game which we believe that has the potential to improve posture and spinal health while still having fun. In our game, we correct postural deviations and perform and memorize lengthening sequences. It operates in the single and m
Publikováno v:
Computers in Entertainment. 9:1-12
In this work, we describe our experiences with FunCopter, a casual game we have designed and implemented using Unity engine, suitable for portable devices. We emphasize some general principles, particularly with respect to rapid game development and
Publikováno v:
SBGames
Graphics applications have generated visual effects increasingly realistic and for such purpose, reflection effects are essential. To render realistic images, the reflectance of surfaces must be simulated accurately. In this context, it is common to
Autor:
Elizabeth Furtado, Maria Andréia Formico Rodrigues, Daniel Almeida Chagas, João José Vasco Furtado, Daniel Valente de Macedo
Publikováno v:
International Journal of Computers and Applications. 36
This paper presents an application that uses resources of augmented reality (AR) for mobile data visualization in real estate classified ads. It works as an aggregator of listings and additional in...