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pro vyhledávání: '"Daniel Teece"'
Autor:
Yining Karl Li, Ralf Habel, Hank Driskill, David Adler, Peter Kutz, Brent Burley, Matt Jen-Yuan Chiang, Patrick Kelly, Daniel Teece
Publikováno v:
ACM Transactions on Graphics. 37:1-22
Walt Disney Animation Studios has transitioned to path-traced global illumination as part of a progression of brute-force physically based rendering in the name of artist efficiency. To achieve this without compromising our geometric or shading compl
Publikováno v:
SIGGRAPH Talks
With six distinct habitats integrated into one mammalian metropolis, early artwork for Zootopia displayed a large appetite for diverse vegetation. Our flexible toolset for procedural vegetation allowed us to easily customize the system to provide the
Publikováno v:
SIGGRAPH Talks
Creating stylized trees with hundreds of thousands of leaves is typically a painstaking task that requires hours of artist time. In Walt Disney's animated feature film Tangled, we faced the challenge of populating dense forests with animated trees on
Publikováno v:
SIGGRAPH Talks
Look development on Walt Disney's animated feature Tangled called for artists to paint hundreds of organic elements with high-resolution textures on a tight schedule. With our Ptex format [Burley and Lacewell 2008], we had the infrastructure to handl
Autor:
Daniel Teece
Publikováno v:
SIGGRAPH
Autor:
Daniel Teece
Publikováno v:
SIGGRAPH Abstracts and Applications