Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Daniel J. Sude"'
Publikováno v:
Mass Communication and Society. 23:510-536
Political information is now commonly consumed embedded in user-generated content and social media. Hence, peer users (as opposed to professional journalists) have become frequently encountered sou...
Publikováno v:
Communication Monographs. 86:457-478
High-choice media environments allow people to cocoon themselves with like-minded messages (confirmation bias), which could shape both individual attitudes and perceived prevalence of opini...
Publikováno v:
SSRN Electronic Journal.
In this work, we evaluate different instruction strategies to improve the quality of crowdcoding for the concept of civility. We test the effectiveness of training, codebooks, and their combination through 2x2 experiments conducted on two different p
Research suggests that ostracism could promote endorsement of partisan falsehoods. Socially excluded individuals are uniquely attentive to distinctions between in-groups and out-groups, and act in ways intended to promote group belonging, potentially
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c40572891d8cb9cd8857c941186ec71b
http://hdl.handle.net/10281/267748
http://hdl.handle.net/10281/267748
Publikováno v:
Media Effects ISBN: 9780429491146
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ab2b50b38a414da311012854b8481843
https://doi.org/10.4324/9780429491146-10
https://doi.org/10.4324/9780429491146-10
Publikováno v:
Computers in Human Behavior. 114:106571
Information is now commonly consumed online, often displayed in conjunction with self-expression affordances (i.e., likes, votes) that create a sense of “self as source.” Sundar et al.’s (2015) theory of interactive media effects (TIME) concept
Autor:
Daniel J Sude, Shira Dvir-Gvirsman
Publikováno v:
Journal of Computer-Mediated Communication. 28(2)
Two large surveys with adult samples of Americans (N = 1,105; N = 1,035) investigated differences in perceived incivility between seven social media platforms. Perceptions of incivility were targeted, given both their inherent societal relevance and