Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Daniel Gonzalez-Toledo"'
Publikováno v:
RIUMA. Repositorio Institucional de la Universidad de Málaga
instname
instname
Virtual trackball techniques are widely used when 3D interaction is performed through interfaces with a reduced number of degrees of freedom such as mice and touchscreens. For decades, most implementations fix a vertical axis of rotation, which is a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7063802790e86833554dc74522b66806
https://hdl.handle.net/10630/24133
https://hdl.handle.net/10630/24133
Autor:
Arcadio Reyes-Lecuona, Luis Molina-Tanco, Lorenzo Picinali, Maria Cuevas-Rodriguez, Daniel Gonzalez-Toledo
Publikováno v:
2021 Immersive and 3D Audio: from Architecture to Automotive (I3DA).
Publikováno v:
The Journal of the Acoustical Society of America. 149(4)
When performing binaural spatialisation, it is widely accepted that the choice of the head related transfer functions (HRTFs), and in particular the use of individually measured ones, can have an impact on localisation accuracy, externalization, and
Autor:
Luis Molina-Tanco, David Poirier-Quinot, Carlos Garre, Maria Cuevas-Rodriguez, Lorenzo Picinali, Arcadio Reyes-Lecuona, Daniel Gonzalez-Toledo, Ernesto J. de la Rubia-Cuestas
Publikováno v:
2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE)
2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE), Mar 2018, Reutlingen, France. pp.1-3, ⟨10.1109/SIVE.2018.8577076⟩
2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE), Mar 2018, Reutlingen, France. pp.1-3, ⟨10.1109/SIVE.2018.8577076⟩
The 3DTI Toolkit is a standard C++ library for audio spatialisation and simulation using loudspeakers or headphones developed within the 3D Tune-In (3DTI) project (http://www.3d-tune-in.eu), which aims at using 3D sound and simulating hearing loss an
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4e93cd5ca22757db6efb8888cb0602da
https://hal.archives-ouvertes.fr/hal-02372319
https://hal.archives-ouvertes.fr/hal-02372319
Publikováno v:
Dynamics of Long-Life Assets ISBN: 9783319454375
This chapter presents an industrial case study that investigates a collaborative tool for use in the fossil and nuclear power plant industries. The tool makes the results of technical inspections on fossil and nuclear power plants available to all st
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6aee879b0284f67c7bdfc412a651ede2
https://doi.org/10.1007/978-3-319-45438-2_11
https://doi.org/10.1007/978-3-319-45438-2_11
Autor:
Lorenzo Picinali, Carlos Garre, Luis Molina-Tanco, Arcadio Reyes-Lecuona, Ernesto J. de la Rubia-Cuestas, Maria Cuevas-Rodriguez, Daniel Gonzalez-Toledo
Publikováno v:
PLoS ONE, Vol 14, Iss 3, p e0211899 (2019)
PLoS ONE
PLoS ONE
The 3D Tune-In Toolkit (3DTI Toolkit) is an open-source standard C++ library which includes a binaural spatialiser. This paper presents the technical details of this renderer, outlining its architecture and describing the processes implemented in eac
Autor:
María Cuevas-Rodríguez, Lorenzo Picinali, Daniel González-Toledo, Carlos Garre, Ernesto de la Rubia-Cuestas, Luis Molina-Tanco, Arcadio Reyes-Lecuona
Publikováno v:
PLoS ONE, Vol 14, Iss 3, p e0211899 (2019)
The 3D Tune-In Toolkit (3DTI Toolkit) is an open-source standard C++ library which includes a binaural spatialiser. This paper presents the technical details of this renderer, outlining its architecture and describing the processes implemented in eac
Externí odkaz:
https://doaj.org/article/fdaa9ba6e189470ea8d1794f8a07833f