Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Daniel Fernández Galeote"'
Autor:
Daniel Fernández Galeote, Mikko Rajanen, Dorina Rajanen, Nikoletta-Zampeta Legaki, David J Langley, Juho Hamari
Publikováno v:
Environmental Research Letters, Vol 16, Iss 6, p 063004 (2021)
Both bottom-up and top-down initiatives are essential for addressing climate change effectively. These include initiatives aiming to achieve widespread behavioral change towards reduction of greenhouse gas emissions as well as pursuing education rega
Externí odkaz:
https://doaj.org/article/fea1c66500094bc3afd29a99e803e554
Publikováno v:
Cyberpsychology, Behavior, and Social Networking. 26:246-254
Autor:
Laura D Cosio, Oğuz 'Oz' Buruk, Daniel Fernández Galeote, Isak De Villiers Bosman, Juho Hamari
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Autor:
Gözel Shakeri, Frederike Jung, Ferran Altarriba Bertran, Adrian Friday, Daniel Fernández Galeote
Publikováno v:
Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference.
Publikováno v:
FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games.
Forests are, both culturally and ecologically, one of the most important environments on our planet. As such, there are countless representations of them - with Digital Games being no exception. In this paper we adopt the perspective of ecocriticism,
Games are considered promising for engaging people with climate change. In virtual worlds, players can adopt empowering roles to mitigate greenhouse gas emissions and/or adapt to climate impacts. However, the lack of a comprehensive exploration of ex
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1570b5d2bfd640f45bae0d6670df1bec
https://trepo.tuni.fi/handle/10024/141051
https://trepo.tuni.fi/handle/10024/141051
Publikováno v:
CHI Conference on Human Factors in Computing Systems Extended Abstracts.
Autor:
Daniel Fernández Galeote, Marius Diamant, Kristofers Volkovs, Chubo Zeko, Mattia Thibault, Nikoletta-Zampeta Legaki, Juho Hamari
Games have been used for utilitarian purposes since at least the 1960s, with gamification pursuing game-like experiences in areas such as education, health, and sustainability. While these methods generally attempt to improve life for players, a cent
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::26595b9a4aa35aeb99c3534717301928
https://trepo.tuni.fi/handle/10024/143996
https://trepo.tuni.fi/handle/10024/143996
Publikováno v:
Tampere University
publishedVersion
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::6f8c1bdae4434debeb6808de9915b39d
https://trepo.tuni.fi/handle/10024/141231
https://trepo.tuni.fi/handle/10024/141231
Publikováno v:
Tampere University
BASE-Bielefeld Academic Search Engine
Scopus-Elsevier
BASE-Bielefeld Academic Search Engine
Scopus-Elsevier
publishedVersion
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::152ad24486d10b3df78ecd12191cb258
https://researchportal.tuni.fi/en/publications/1491cde1-08ec-4156-900b-519e68c0b5ee
https://researchportal.tuni.fi/en/publications/1491cde1-08ec-4156-900b-519e68c0b5ee