Zobrazeno 1 - 10
of 50
pro vyhledávání: '"Daniel, Harabor"'
Publikováno v:
Proceedings of the International Symposium on Combinatorial Search. 15:145-152
The ability to quickly compute shortest paths in 3D grids is a technological enabler for several applications such as pipe routing and computer video games. The main challenge is how to deal with the many symmetric permutations of each shortest path.
Publikováno v:
Proceedings of the International Symposium on Combinatorial Search. 15:218-222
Pathfinding is a central topic in AI for games, with many approaches having been suggested. But comparing different algorithms is tricky, because design choices stem from different practical considerations; e.g., some pathfinding systems are grid-bas
Publikováno v:
Proceedings of the International Symposium on Combinatorial Search. 15:38-46
Multi-Train Path Finding (MTPF) is a coordination problem that asks us to plan collision-free paths for a team of moving agents, where each agent occupies a sequence of locations at any given time. MTPF is useful for planning a range of real-world ve
Publikováno v:
Proceedings of the International Symposium on Combinatorial Search. 15:2-10
Weight constrained path finding, known as a challenging variant of the classic shortest path problem, aims to plan cost optimum paths whose weight/resource usage is limited by a side constraint. Given the bi-criteria nature of the problem (i.e., the
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence. 36:9313-9322
Multi-Agent Path Finding (MAPF) is the problem of finding collision-free paths for multiple agents that minimize the sum of path costs. EECBS is a leading two-level algorithm that solves MAPF bounded-suboptimally, that is, within some factor w of the
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence. 36:10256-10265
Multi-Agent Path Finding (MAPF) is the problem of planning collision-free paths for multiple agents in a shared environment. In this paper, we propose a novel algorithm MAPF-LNS2 based on large neighborhood search for solving MAPF efficiently. Starti
Publikováno v:
Proceedings of the International Symposium on Combinatorial Search. 15:267-269
This paper presents a novel algorithm for solving the traffic assignment problem (TAP). Contrary to traditional algorithms, which use the one-to-all shortest path algorithm to solve the problem for all origin destinations (OD) pairs, this algorithm t
Publikováno v:
Proceedings of the International Symposium on Combinatorial Search. 5:157-165
We introduce a novel preprocessing-based algorithm to solve the problem of determining the first arc of a shortest path in sparse graphs. Our algorithm achieves query running times on the 100 nanosecond scale, being significantly faster than state-of
Publikováno v:
Proceedings of the International Symposium on Combinatorial Search. 9:124-131
We consider the k-Nearest Neighbour problem in a two-dimensional Euclidean plane with obstacles (OkNN). Existing and state of the art algorithms for OkNN are based on incremental visibility graphs and as such suffer from a well known disadvantage: co
Autor:
Nathan Sturtevant, Jason Traish, James Tulip, Tansel Uras, Sven Koenig, Ben Strasser, Adi Botea, Daniel Harabor, Steve Rabin
Publikováno v:
Proceedings of the International Symposium on Combinatorial Search. 6:241-250
The Grid-Based Path Planning Competition has just completed its third iteration. The entriesused in the competition have improved significantly during this time, changing the view ofthe state of the art of grid-based pathfinding. Furthermore, the ent