Zobrazeno 1 - 10
of 42
pro vyhledávání: '"Dani Tost"'
Autor:
Martí de Castro-Cros, Marc Sebastian-Romagosa, Javier Rodríguez-Serrano, Eloy Opisso, Manel Ochoa, Rupert Ortner, Christoph Guger, Dani Tost
Publikováno v:
Frontiers in Neuroscience, Vol 14 (2020)
ObjectiveTo evaluate whether introducing gamification in BCI rehabilitation of the upper limbs of post-stroke patients has a positive impact on their experience without altering their efficacy in creating motor mental images (MI).DesignA game was des
Externí odkaz:
https://doaj.org/article/98c1408644634e0a9c401f5e2d5ffffa
Publikováno v:
Group Therapy for Psychoses ISBN: 9781315522616
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::19e8f2c82070a6b354db6a659f22b0dc
https://doi.org/10.4324/9781315522616-2
https://doi.org/10.4324/9781315522616-2
Publikováno v:
Scopus-Elsevier
We describe a graphical narrative editor that we have developed for the design of serious games for cognitive neurorehabilitation. The system is addressed to neuropsychologists. It is aimed at providing them an easy, user-friendly, and fast way of sp
Publikováno v:
Sedimentary Geology. 234:109-115
A 3D representation of the internal structure and fabric of sedimentary rocks is of paramount interest to evaluate their structural parameters such as porosity, pore-size distribution and permeability. The classical experimental technique to evaluate
Publikováno v:
Computers & Graphics. 34:398-408
The analysis of porous structures from CT images is emerging as a new computer graphics application that is useful in diverse scientific fields such as BioCAD and geology. These structures are very complex and difficult to analyze visually when they
Autor:
Dani Tost, Pascual Abellán
Publikováno v:
Computers & Graphics. 32:412-419
In this paper, we describe a volume rendering application for multimodal datasets based on 3D texture mapping. Our method takes as input two pre-registered voxel models and constructs two 3D textures. It renders the multimodal data by depth compositi
Publikováno v:
J VISUAL LANG COMPUT
r-FSJD: Repositorio Institucional de Producción Científica de la Fundació Sant Joan de Déu
Fundació Sant Joan de Déu
r-FSJD. Repositorio Institucional de Producción Científica de la Fundació Sant Joan de Déu
instname
Recercat. Dipósit de la Recerca de Catalunya
UPCommons. Portal del coneixement obert de la UPC
Universitat Politècnica de Catalunya (UPC)
r-FSJD: Repositorio Institucional de Producción Científica de la Fundació Sant Joan de Déu
Fundació Sant Joan de Déu
r-FSJD. Repositorio Institucional de Producción Científica de la Fundació Sant Joan de Déu
instname
Recercat. Dipósit de la Recerca de Catalunya
UPCommons. Portal del coneixement obert de la UPC
Universitat Politècnica de Catalunya (UPC)
We present SKETCH'NDO, a framework for the interactive design and creation of single-user task-based serious games in 3D virtual environments. The games are dimensionally congruent: inherently 2D tasks such as reading and writing are done in 2D, whil
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::15aea7ca3064b651a01a3a7f42da5034
http://fundanet.fsjd.org/Publicaciones/ProdCientif/PublicacionFrw.aspx?id=11203
http://fundanet.fsjd.org/Publicaciones/ProdCientif/PublicacionFrw.aspx?id=11203
Publikováno v:
UPCommons. Portal del coneixement obert de la UPC
Universitat Politècnica de Catalunya (UPC)
Recercat. Dipósit de la Recerca de Catalunya
instname
Communications in Computer and Information Science ISBN: 9783662486443
REHAB
Universitat Politècnica de Catalunya (UPC)
Recercat. Dipósit de la Recerca de Catalunya
instname
Communications in Computer and Information Science ISBN: 9783662486443
REHAB
This paper presents the design and usability validation of a telematic test aimed at the early detection of Mild Cognitive Impairments in persons ageing between 50 and 80. The test represents a 3D domestic environment in which users perform 5 daily l
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b175e2ecb0e6c6a87c6a7f79fe97b957
https://hdl.handle.net/2117/85233
https://hdl.handle.net/2117/85233
Publikováno v:
The Visual Computer. 22:158-167
This paper deals with the rendering of segmented unimodal, hybrid and aligned multimodal voxel models. We propose a data structure that classifies the segmented voxels into categories, so that whenever the model has to be traversed, only the selected
Publikováno v:
Computer Animation and Virtual Worlds. 15:63-77
Many different direct volume rendering methods have been developed to visualize 3D scalar fields on uniform rectilinear grids. However, little work has been done on rendering simultaneously various properties of the same 3D region measured with diffe