Zobrazeno 1 - 10
of 38
pro vyhledávání: '"Danae Stanton Fraser"'
Autor:
Alexandra Voinescu, Daniel David, Radu-Adrian Lazarovicz, Ion Papavă, Liviu A. Fodor, Danae Stanton Fraser, Karin Petrini
Publikováno v:
Voinescu, A, Petrini, K, Stanton Fraser, D, Lazarovicz, R-A, Papava, I, Fodor, L A & David, D 2023, ' The effectiveness of a virtual reality attention task to predict depression and anxiety in comparison with current clinical measures ', Virtual Reality, vol. 27, no. 1, pp. 119-140 . https://doi.org/10.1007/s10055-021-00520-7
Previous studies have revealed that attention and inhibition are impaired in individuals with elevated symptoms of depression and anxiety. Virtual reality (VR)-based neuropsychological assessment may be a valid instrument for assessing attention and
Publikováno v:
CHI Extended Abstracts
Live performances are immersive shared experiences, traditionally taking place in designated, carefully designed physical spaces such as theatres or concert halls. As it is becoming increasingly common for audiences to experience this type of content
Publikováno v:
Journal of Clinical Medicine, Vol 10, Iss 1478, p 1478 (2021)
Voinescu, A, Sui, J & Stanton Fraser, D 2021, ' Virtual Reality in Neurorehabilitation: An Umbrella Review of Meta-Analyses ', Journal of Clinical Medicine, vol. 10, no. 7, 1478, pp. 1-42 . https://doi.org/10.3390/jcm10071478
Journal of Clinical Medicine
Voinescu, A, Sui, J & Stanton Fraser, D 2021, ' Virtual Reality in Neurorehabilitation: An Umbrella Review of Meta-Analyses ', Journal of Clinical Medicine, vol. 10, no. 7, 1478, pp. 1-42 . https://doi.org/10.3390/jcm10071478
Journal of Clinical Medicine
Neurological disorders are a leading cause of death and disability worldwide. Can virtual reality (VR) based intervention, a novel technology-driven change of paradigm in rehabilitation, reduce impairments, activity limitations, and participation res
Publikováno v:
Voinescu, A, Papaioannou, T, Petrini, K & Stanton Fraser, D 2021, ' Exergaming for dementia and mild cognitive impairment ', Cochrane Database of Systematic Reviews, vol. 2021, no. 1, CD013853, pp. 1-19 . https://doi.org/10.1002/14651858.CD013853
Objectives: This is a protocol for a Cochrane Review (intervention). The objectives are as follows:. To assess the effects of exergame applications on physical and cognitive outcomes, and activities of daily living (ADL), in people with dementia and
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b71f541ff6e7b745864ed7def39e1f63
https://purehost.bath.ac.uk/ws/files/218205577/Voinescu_et_al_2021_Cochrane_Database_of_Systematic_Reviews.pdf
https://purehost.bath.ac.uk/ws/files/218205577/Voinescu_et_al_2021_Cochrane_Database_of_Systematic_Reviews.pdf
Publikováno v:
Huysamen, M, Barnett, J & Stanton Fraser, D 2020, ' Slums of Hope: Sanitising silences within township tour reviews ', Geoforum, vol. 110, pp. 87-96 . https://doi.org/10.1016/j.geoforum.2020.01.006
In a context of rapidly increasing urbanisation and deepening global inequalities, slum tourism has thrived. This paper presents a discursive analysis of tourists’ online reviews of two township tours in Cape Town, South Africa. We investigate how,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::faac2cd8746aa0c3681a0389d2091636
https://e-space.mmu.ac.uk/625160/
https://e-space.mmu.ac.uk/625160/
Publikováno v:
Advances in Intelligent Systems and Computing ISBN: 9783030518271
AHFE (17)
AHFE (17)
Attention requires the ability to stay concentrated and alert to stimuli over prolonged periods of time. Virtual reality (VR) can be used in various training situations where attention plays a major role (e.g. system operators). Here, we investigate
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::183a97f082b710ef31570e2c59f31ad5
https://doi.org/10.1007/978-3-030-51828-8_89
https://doi.org/10.1007/978-3-030-51828-8_89
Publikováno v:
Turner-Cobb, J, Asif, M, Turner, J, Bevan, C & Stanton Fraser, D 2019, ' Use of a non-human robot audience to induce stress reactivity in human participants ', Computers in Human Behavior, vol. 99, pp. 76-85 . https://doi.org/10.1016/j.chb.2019.05.019
This study examined whether a non-human robot audience can elicit a stress response in human participants. A 90-minute experimental laboratory session based on the Trier Social Stress Test (TSST) using a pre-recorded robot audience, was presented as
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::66b4914dd80142f92d42633516e42e7e
https://purehost.bath.ac.uk/ws/files/192132543/Turner_Cobb_2019.pdf
https://purehost.bath.ac.uk/ws/files/192132543/Turner_Cobb_2019.pdf
Publikováno v:
VR
This study examined whether the high level of immersion provided by HMDs encourages participants to synchronise their attention during viewing. 39 participants watched the 360° documentary “Clouds Over Sidra” using either a HMD or via a flat scr
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::609cac7b48a8dd78c3cdba72084aa56f
Publikováno v:
Voinescu, A, Fodor, L-A, Stanton Fraser, D, Mejías, M & David, D 2019, ' Exploring the Usability of Nesplora Aquarium, a Virtual Reality System for Neuropsychological Assessment of Attention and Executive Functioning ', IEEE Conference on Virtual Reality and 3D User Interfaces, Osaka, Japan, 23/03/19-27/03/19 . < http://ieeevr.org/2019/program/postersTest.html >
VR
VR
Virtual reality (VR) has proved to be an efficient alternative totraditional neuropsychological assessment. As VR has becomemore affordable, it is ready to break out of the laboratory and enterhomes and clinical practices. We present preliminary find
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fc45ea26df7022ebf019f43caa971a6a
https://purehost.bath.ac.uk/ws/files/192784810/IEEE_AV_poster_final_03font_megh.pdf
https://purehost.bath.ac.uk/ws/files/192784810/IEEE_AV_poster_final_03font_megh.pdf
Publikováno v:
Scientific Reports, Vol 13, Iss 1, Pp 1-10 (2023)
Abstract Responses to arts and entertainment media offer a valuable window into human behaviour. Many individuals worldwide spend the vast majority of their leisure time engaging with video content at home. However, there are few ways to study engage
Externí odkaz:
https://doaj.org/article/5f3647924bce4d70b94f42c785675701