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pro vyhledávání: '"Dan Richardson"'
Autor:
Manika Saha, Tom Bartindale, Delvin Varghese, Stephen Lindsay, Dan Richardson, Syed Ishtiaque Ahmed, Patrick Olivier
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Autor:
Dan Richardson, Bronwyn J. Cumbo, Tom Bartindale, Delvin Varghese, Manika Saha, Pratyasha Saha, Syed Ishtiaque Ahmed, Gillian C. Oliver, Patrick Olivier
Publikováno v:
Designing Interactive Systems Conference.
Autor:
Stanislav Pozdniakov, Roberto Martinez-Maldonado, Yi-Shan Tsai, Mutlu Cukurova, Tom Bartindale, Peter Chen, Harrison Marshall, Dan Richardson, Dragan Gasevic
Publikováno v:
LAK22: 12th International Learning Analytics and Knowledge Conference.
Publikováno v:
ACM Multimedia
We have seen a dramatic increase in the adoption of teleconferencing systems such as Zoom for remote teaching and working. Although designed primarily for traditional video conferencing scenarios, these platforms are actually being deployed in many d
Publikováno v:
Clinical and Experimental Dermatology. 45:73-78
Teledermatology generally involves doctors taking images of patients; however, patients increasingly want to own or have easy access to their health data. MySkinSelfie ( http://myskinselfie.com) is a mobile phone application (app) designed to improve
Publikováno v:
CHI
The COVID-19 pandemic and subsequent closure of schools forced families across the globe to transition to school at home. This unprecedented context is likely to have a lasting impact on the practice of schooling and the role of online, digital platf
Autor:
Stanislav Pozdniakov, Tom Bartindale, Wannapon Suraworachet, Peter Chen, Roberto Martinez-Maldonado, Mutlu Cukurova, Dan Richardson, Qi Zhou
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030782917
AIED (1)
AIED (1)
Remote meetings have become the norm for most students learning synchronously at a distance during the ongoing coronavirus pandemic. This has motivated the use of artificial intelligence in education (AIED) solutions to support the teaching and learn
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e8591cde3bcc78f0f88c6e018e845888
https://doi.org/10.1007/978-3-030-78292-4_38
https://doi.org/10.1007/978-3-030-78292-4_38
Autor:
Tom Bartindale, Stanislav Pozdniakov, Patrick Olivier, Shaveen Singh, Roberto Martinez-Maldonado, Peter Chen, Dragan Gašević, Dan Richardson
Publikováno v:
Proceedings 2021 International Conference on Advanced Learning Technologies (ICALT 2021), 176-178. [S.l.] : The Institute of Electrical and Electronics Engineers (IEEE)
STARTPAGE=176;ENDPAGE=178;TITLE=Proceedings 2021 International Conference on Advanced Learning Technologies (ICALT 2021)
Proceedings 2021 International Conference on Advanced Learning Technologies (ICALT 2021), pp. 176-178
ICALT
STARTPAGE=176;ENDPAGE=178;TITLE=Proceedings 2021 International Conference on Advanced Learning Technologies (ICALT 2021)
Proceedings 2021 International Conference on Advanced Learning Technologies (ICALT 2021), pp. 176-178
ICALT
Item does not contain fulltext One of the ultimate goals of several learning analytics (LA) initiatives is to close the loop and support students' and teachers' reflective practices. Although there has been a proliferation of end-user interfaces (oft
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::bd53b2c328a2dda0a0b597707523fa3d
http://hdl.handle.net/2066/240652
http://hdl.handle.net/2066/240652
Autor:
Sara Armouch, Daniel Lambton-Howard, Shaun Hazeldine, Kyle Montague, Dan Richardson, Pamela Briggs, Tom Bartindale, Juan Carlos Alvarez de la Vega, Patrick Olivier, Jay Rainey
Publikováno v:
Conference on Designing Interactive Systems
Community engagements are qualitative processes that make use of participants local knowledge for democratic decision-making, but often exclude participants from data analysis and dissemination. This can mean that they are left feeling that their voi
Autor:
Ahmed Kharrufa, Dan Richardson
Publikováno v:
CHI
Little research has explored how mobile-learning technologies could be used by students to produce interactive artefacts during project-based learning processes. Following a design-based approach, we report on engagements spanning classroom and outdo