Zobrazeno 1 - 4
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pro vyhledávání: '"Dan Dolonius"'
Publikováno v:
Computer Graphics Forum. 39:133-146
We describe a method to use Spherical Gaussians with free directions and arbitrary sharpness and amplitude to approximate the precomputed local light field for any point on a surface in a scene. This allows for a high‐quality reconstruction of thes
Publikováno v:
Computer Graphics Forum. 39:121-132
An application may have to load an unknown 3D model and, for enhanced realistic rendering, precompute values over the surface domain, such as light maps, ambient occlusion, or other global-illumination parameters. High-quality uv-unwrapping has sever
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 22:2239-2248
We present a fast and memory efficient algorithm for generating Compact Precomputed Voxelized Shadows. By performing much of the common sub-tree merging before identical nodes are ever created, we improve construction times by several orders of magni
Publikováno v:
I3D
We explore the problem of decoupling color information from geometry in large scenes of voxelized surfaces and of compressing the array of colors without introducing disturbing artifacts. In this extension of our I3D paper with the same title [1] , w