Zobrazeno 1 - 10
of 29
pro vyhledávání: '"Dale Patterson"'
Publikováno v:
Childhood Education. 98:68-79
Publikováno v:
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783031313912
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::4b715a2da351b26f2ad6a24374bc7f29
https://doi.org/10.1007/978-3-031-31392-9_6
https://doi.org/10.1007/978-3-031-31392-9_6
Publikováno v:
Global Perspectives on Strategic Storytelling in Destination Marketing ISBN: 9781668434369
This chapter draws on the case study of aboriginal trackways at World Heritage-listed Willandra Lakes Region of New South Wales, Australia to explore how to re-create a unique, charismatic, and vulnerable heritage site by combining 3D technology and
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6bc6978dccb2755bb02b16c393f99bef
https://doi.org/10.4018/978-1-6684-3436-9.ch011
https://doi.org/10.4018/978-1-6684-3436-9.ch011
Publikováno v:
Journal of Heritage Tourism. 15:1-13
Heritage tourism products and experiences can generate substantial economic and social contribution to local communities. Yet, significant challenges face heritage tourism destinations, including h...
Autor:
Dale Patterson
Publikováno v:
International Journal of Adult Vocational Education and Technology. 10:13-26
The modern student exists in a highly technical and digitally driven educational world. Online delivery of courses and interactions, with the primary purpose of enhancing learning, and access to learning opportunities is becoming almost mainstream. Y
Autor:
Dale Patterson
Publikováno v:
ACSW
Students today study in a highly technical and digitally connected educational world. From web based resources, to social media interactions and even gamification of resources, the modern student navigates a world of content and engagement through an
Autor:
Dale Patterson
Publikováno v:
ACSW
Play based systems, such as computer games, have proven effective as tools to enhance our human understanding, skills and capabilities in a number of real world activities. The active pursuit of gamification and applied games for tasks from education
Publikováno v:
Augmented Reality Games II ISBN: 9783030156190
Implementations of mixed reality technologies for teaching and learning are becoming increasingly common, however it is depth of experience that should be the goal of pedagogical design. This chapter explores the design of mixed reality frameworks fo
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2cfa2f3ead67027e0c8dff16be228263
https://doi.org/10.1007/978-3-030-15620-6_5
https://doi.org/10.1007/978-3-030-15620-6_5
Publikováno v:
ACSW
This paper looks at innovative new methods in the capture of high quality three-dimensional (3D) information from historical artifacts and the processes needed to convert this detailed historical data into digital interactive experiences that open up
Publikováno v:
ACSW
Students, that are currently receiving an education have grown up not knowing a life without technology such as computers, the internet, mobile phones and online games. They use this technology to communicate with each other, connect with the world,