Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Dae-Eun Hyun"'
Publikováno v:
The Visual Computer. 21:542-550
We present a sweep-based approach to human body modeling and deformation. A rigid 3D human model, given as a polygonal mesh, is approximated with control sweep surfaces. The vertices on the mesh are bound to nearby sweep surfaces and then follow the
Publikováno v:
Pacific Conference on Computer Graphics and Applications
The paper proposes a simple approach to the affine motion interpolation problem, where an affine spline motion is generated that interpolates a given sequence of affine keyframes and approximately satisfies rigidity constraints and certain optimizati
Publikováno v:
Pacific Conference on Computer Graphics and Applications
We present a new approach to the modeling and deformation of a human or virtual character's arm and legs. Each limb is represented as a set of ellipsoids of varying size interpolated along a skeleton curve. A base surface is generated by approximatin
Publikováno v:
Pacific Conference on Computer Graphics and Applications
We present a simple method for constructing a physical 3D trackball that can input 3D rotation about an arbitrary axis. This input device is based on multiple sensors that can detect the tangential velocities at certain points on the boundary sphere
Publikováno v:
Proceedings of the 11th Pacific Conference on Computer Graphics & Applications, 2003; 2003, p204-212, 9p
Publikováno v:
Proceedings Ninth Pacific Conference on Computer Graphics & Applications, Pacific Graphics 2001; 2001, p134-138, 5p
Publikováno v:
Proceedings Ninth Pacific Conference on Computer Graphics & Applications, Pacific Graphics 2001; 2001, p50-59, 10p
Publikováno v:
Visual Computer; Sep2005, Vol. 21 Issue 8-10, p542-550, 9p