Zobrazeno 1 - 10
of 199
pro vyhledávání: '"DGBL"'
Publikováno v:
STEM Education, Vol 4, Iss 3, Pp 282-298 (2024)
This research aims to propose a pedagogical model that structures the implementation of digital game-based learning (DGBL) in science classes. Design-based research guided the design, development, implementation, and redesign processes of the prototy
Externí odkaz:
https://doaj.org/article/a9143184ac6e47b081806441d7616bbb
Autor:
Asli Cekmis, Mert Karakaya
Publikováno v:
Journal of Design for Resilience in Architecture and Planning, Vol 5, Iss 2, Pp 202-228 (2024)
Using games as educational tools has been a captivating subject in the academic domain. There is an increasing number of digital games designed to support architectural education. This paper introduces a serious game aimed at enhancing basic design k
Externí odkaz:
https://doaj.org/article/2c1ac390df964474beabe53060adf7dc
Autor:
Jorge Guerra-Antequera, Francisco-Ignacio Revuelta-Domínguez, María-Inmaculada Pedrera-Rodríguez, Matthew Farber
Publikováno v:
Frontiers in Education, Vol 9 (2024)
Externí odkaz:
https://doaj.org/article/b92d301e4514405aabdbee573fb91c0d
Autor:
Min Lun Wu
Publikováno v:
Italian Journal of Educational Technology (2023)
Research on Digital Game-Based learning (DGBL) indicated it is effective in inducing student motivation and learning outcomes. Teachers as gatekeepers of technology should maneuver DGBL as pedagogical approach to engage students. In this convergent m
Externí odkaz:
https://doaj.org/article/60175b54ed6d4430810268b674d39000
Publikováno v:
Frontiers in Education, Vol 8 (2023)
Taking care of teachers’ competencies is essential to determine a satisfactory level of quality in teaching, with a crucial impact on the proper functioning of educational services. In order to be effective, this training must consider the most rec
Externí odkaz:
https://doaj.org/article/55104e003c86467dab596810baa7765f
Autor:
Moh. Arif Mahbub
Publikováno v:
JEELS (Journal of English Education and Linguistics Studies), Vol 7, Iss 2, Pp 269-296 (2022)
This study is an endeavor to depict undergraduate students’ perception of a digital game-based learning (DGBL) platform called Kahoot! integrated into the undergraduate students’ learning. To this end, a sequential explanatory study was
Externí odkaz:
https://doaj.org/article/7452ad4188014ef786b1be32496994aa
Publikováno v:
E-Journal of Humanities, Arts and Social Sciences, Vol 3, Iss 13, Pp 730-744 (2022)
Keeping students engaged and motivated is a challenge. Digital game-based learning is considered an approach that can help towards achieving this goal. The study aimed to understand the influence digital game-based learning (DGBL) has on students lea
Externí odkaz:
https://doaj.org/article/f758ec3bf0fe48d189efb72f180e0647
Akademický článek
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Akademický článek
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Autor:
Stidham, Sharon Flynn
The impact of the learner flow experience (LFE) on learning outcomes has been studied for over four decades in a variety of formal and informal instructional settings, including the digital game-based learning (DGBL) environment. Since 2011, the exam
Externí odkaz:
http://hdl.handle.net/10919/109519